Zelda: Breath of the Wild’s Switch and Wii U differences outlined

The Legend of Zelda: Breath of the Wild releases 3rd March for both the Nintendo Switch and Wii U and now we know the differences between each platform’s version of the game.

As outlined by Nintendo in a statement to , the Switch version will render in 900p on a TV, while its Wii U counterpart is only 720p.

The Switch version will also feature “higher-quality environmental sounds”, Nintendo stated. “As a result, the sound of steps, water, grass, etc. are more realistic and enhance the game’s Open-Air feel.”

Switch clicks in the hands, but on paper, it’s in trouble

You shouldn’t judge Nintendo hardware until you’ve held it in your hands. The Kyoto company, with its dedication to the synthesis of software and hardware, has always revelled in the physicality of video games. It has habitually excelled at creating innovative, ergonomic and tactile kit that can surprise and delight, just through its design.

Nintendo Switch lives up to that heritage. On arrival at this morning’s hands-on preview in London, I made a beeline for the Legend of Zelda: Breath of the Wild demo. It wasn’t the game itself that interested me – it seems magnificent, but the demo contents were the same as the Wii U build shown at last year’s E3 – it was the chance to experience Switch’s party piece. I began playing on a TV, using a familiar Pro controller. Then, halfway through my time, I plucked the Switch from its cradle and, after a button press, instantly resumed the epic open-world game in handheld mode.

It is an effortless, magical moment – a great piece of technological theatre. Unlike its bizarre predecessor, the Wii U, the appeal of this feature isn’t hard to understand or to communicate. And it’s a very desirable gadget, too. The console itself, when removed from its plain-to-the-point-of-ugly dock, is beautiful. It’s very slim but luxuriously large, and the screen is intensely bright and sharp; its 1280×720 resolution is more than adequate for its size. The image is vibrant and clear – if anything, Zelda displays more crisply here than on the TV. The console is light but not too light, having a pleasing heft. The materials feel high-quality, the sticks and buttons are perfectly placed, the tactile feedback is just so. It is very much a Nintendo console, but with its austere lines and glossy finish, it’s clearly a Nintendo console that’s been designed to compete with sleek tablets like the iPad Mini. On that level, it can hold its own.

Dirt Rally getting a PlayStation VR support, but it’ll cost you a tenner

Dirt Rally is getting a PlayStation VR mode – but it’ll cost you £9.99 to download it.

The PSVR DLC pack will arrive “in the coming weeks”, or as part of a new retail version of the game with the mode built in as standard.

Codemasters’ new mode will let you play the entire game in VR and add a fresh Co-Driver mode to rally sections – so a second player can join in and use a controller to give instructions while looking at the TV (while your friend has the VR headset on).

Let’s remember GamesMaster’s most infamous incident, broadcast 20 years ago

20 years ago, Channel 4 broadcast GamesMaster’s most infamous incident.

It was dubbed the “Dave Perry Super Mario 64 incident” by fans of the 90s TV show, and it’s easy to see why. It involved renowned gaming expert Dave Perry, Super Mario 64 and it certainly was an incident.

Here’s what happened: during the filming of the 1996 GamesMaster Christmas special, co-commentators Perry and Kirk Ewing were tasked with competing on the Cool, Cool Mountain course of Super Mario 64. Ewing lasted 26 seconds. Perry lost control and slid off after the first bend. He was not a happy bunny.

Assassin’s Creed film’s next publicity stunt is an actual stunt

The Assassin’s Creed film’s next publicity stunt involves an actual stunt: a 100 foot freefall to be exact.

To be performed on Channel 4 this Sunday, 18th December at 9.10pm UK time, stuntman Dave Grant will make television history by starring in the world’s first live TV ad, which just so happens to feature a very dangerous stunt.

Grant will mimic the Assassin’s Creed series’ trademark “leap of faith” maneuver of harmlessly plummeting several stories into a giant bale of hay. (Granted the actual stunt won’t use hay, one would hope.)

Time Commanders is back on the telly, tonight at 9pm

Time Commanders, the only TV show (so far) to be built around the Total War series of strategy games, is back for a third series after more than a decade off the box.

If you’re in the UK, you can catch it from 9pm this evening on BBC Four. Apparently the first episode features a team of board game enthusiasts going up against a group of actual wrestlers. I mean, whatever happens, that’ll be an excellent visual.

Each team will be split into various roles (typically one general and two captains) as they fight their way through some big, historical battle, using the Total War engine. The episode then concludes with a head-to-head battle between the two. My money’s on the wrestlers.

What works and what doesn’t with PlayStation 4 Pro

Just over a month has passed since PlayStation 4 Pro arrived in the Digital Foundry office – and we’ve been gradually working our way through its . The quality of Pro support varies from title to title but at its best, the new console absolutely delivers in providing an enhanced PlayStation experience worthy of a 4K display. Call of Duty Infinite Warfare, Battlefield 1, FIFA 17, Ratchet and Clank, Hitman, inFamous, Robinson: The Journey, Titanfall 2 – and doubtless many more – all provide a palpable, compromise-free upgrade. However, it’s fair to say that it’s also been a rocky road for the Pro and with Project Scorpio on the way, we can sure that Microsoft is watching intently, tweaking and refining its own 4K proposition based on feedback to the new PlayStation.

So with the benefit of experience, what works and what doesn’t with Sony’s new console? At the most basic level, the platform holder has demonstrated that there is demand for a mid-generation PlayStation refresh, and the time is right for a machine that targets 4K displays. Ultra HD screens are shipping in volume, the prices on new panels are often irresistible and while there are still aspects of TV technology that require refinement – principally HDR support or the lack of it – we’re at the point now where even bargain-basement branded screens offer excellent value and performance.

Beyond the Pro’s spec, there are two major achievements to highlight that will change console gaming going forward: it has taken 4K gaming (or an approximation of it) to the mainstream and it has also prioritized and started to deliver on the promise of full high dynamic range rendering. And in both respects, it has managed to leapfrog PC – the usual pioneer in gaming innovation – in terms of wider-scale consumer adoption. Back in April, I saw some exceptional HDR software at the GTX 1080 launch – but it’s Sony hardware that is now delivering HDR games in reasonable volume. By the time Scorpio arrives, HDR support should be commonplace in new games and TV implementations to support it should be more robust. But let’s be clear – it’s Sony that has been the catalyst here.

Firewatch now has a Free-Roam Mode

UPDATE 09/11/2016 11.50pm: Firewatch developer Campo Santo has updated the game to include support for the PS4 Pro.

As detailed on the , the developer offered the following enhancements based on what type of PS4 and TV you have:

ORIGINAL STORY 09/11/2016 8.20pm: Beautiful narrative adventure Firewatch now has a Free-Roam Mode, allowing players to explore its colourful Wyoming vistas to their leisure.

NX is now Nintendo Switch, a portable console with detachable controllers

Nintendo’s next console, previously code-named NX, is now titled Nintendo Switch.

As Eurogamer reported back in July, Nintendo Switch is , runs on cartridges and connects to your TV.

The trailer shows how you can switch play from the TV to a handheld base unit which snaps out of the main dock. A pair of detachable controllers can then connect to either side of the screen.

Candy Crush live-action game show coming to the US

There’s going to be a live-action game show based on Candy Crush Saga, coming to the US.

CBS, Lionsgate and Candy Crush developer King have joined forces on this entry into the exciting world of broadcast television.

The show will be produced my Matt Kunitz, who previously produced Fear Factor and Dancing with the Stars. Could Candy Crush be the next big TV sensation?