Platinum Games has been around for nearly ten years at this point and has produced some of the best action games ever made. As the studio has grown, however, various teams within the company have taken on smaller, lower-budget projects, including last year’s surprisingly solid Transformers: Devastation. The results aren’t always so successful, however, as we saw with 2014’s The Legend of Korra – a game many viewed as the studio’s worst title. But, with the release of Teenage Mutant Ninja Turtles: Mutants in Manhattan, that may have changed.
A red flag is raised on starting the game; after passing its opening pre-rendered sequences, you’re launched into an experience that runs at just 30 frames per second. While Platinum has certainly released 30fps titles in the past, including the excellent Vanquish, the studio’s less visually ambitious titles still typically aim for 60fps. We’re surprised to discover that Mutants in Manhattan has a 30fps cap, without any real visual extravagance to justify it. It’s strange, especially given the game’s producer as a cause for omitting a multiplayer split-screen mode – a feature that never made it to the final product.
Unfortunately, this slower refresh doesn’t translate to a much improved image, either. While the game operates at a native 1920×1080 on both PS4 and Xbox One, the lack of any anti-aliasing method results in a rough presentation. Anisotropic filtering is also absent, which means textures appear blurred at oblique angles, while shadows also have a coarse, low resolution appearance. The game’s comic-book aesthetic works in its favour, at least, but this rough image quality and low frame-rate detract greatly from the experience.