How similar is Paladins to Overwatch?

Last week, Hi-Rez Studios co-founder Todd Harris to address comments that upcoming team-based shooter Paladins was a copy or clone of Blizzard’s Overwatch. Harris pointed out that Paladins was in development before Overwatch was announced but also said that the developers decided to stick to their guns despite elements of their game being similar to Overwatch, as other approaches didn’t focus test well.

Looking at the discussion online, there’s still a fierce chicken-and-egg debate going on about who (if anyone) copied who first, a lot of which focuses on whether Paladins changed to become more like Overwatch after Blizzard’s announcement. (The rest of it is populated by Team Fortress 2 fans making sure everybody knows TF2 was copied first.)

It’s a messy discussion, frankly; one I can’t see ending anytime soon. Instead of trying to arbitrate over who did what, I decided it was better to simply play Paladins and see just how similar the two games are.

Watch: Eight great games that used to be very different indeed

After all that worrying over nothing about Doom , the game released last week and surprised us all with an
which came very close to nailing the feel of its original 90’s predecessor.

But did you know there was once another version of Doom 4 in the works, one that looked completely different to the Doom we’re playing today? This cancelled version – developed sometime between 2011 and 2013 – was set on Earth, looked like a cross between Call of Duty and Homefront: The Revolution, and couldn’t have been more different to the classic Doom formula if it tried.

I used this cancelled Doom 4 as a springboard for this week’s Eurogamer Show, where I explore 8 great games that could have been very different indeed. Among the games featured are Team Fortress 2 – which used to be a realistic war sim – and Goldeneye, which at some point in the dim and distant past was meant to ship without its legendary split-screen multiplayer mode. If you can even imagine such a thing.