Watch: Johnny cooks the Baker family dinner from Resident Evil 7

I’ve lived in some pretty awful places in my time, but even I have to take my hat off to the squalor in which Resident Evil 7’s Baker family resides. Given how filthy the house is – and how nasty its inhabitants – you wouldn’t expect it to be particularly fertile ground for a video game cooking show, but then Marguerite Baker does have a pretty strong fixation with food.

Not wanting to turn away from a challenge (and spurred on by our commenters), I decided to tackle Resident Evil 7’s Baker family dinner to see if I could make something that looks as suspicious as Marguerite’s cooking without, you know, poisoning anybody. The ideal dish to fit the brief, as it so happens, is one of my all time favourites. You can see what Aoife and Chris thought of it when I forced them to try it in the video below – the recipe is posted below that.

Chili Colorado (AKA Baker family dinner)

Resident Evil 7’s first DLC is more of what you love, but not much more than that

When Capcom announced that it would be releasing its first paid DLC pack a scant week after the game’s launch, it drew equal parts excitement and scepticism from the community. On the plus side: we only have to wait a week for more Resident Evil! On the downside: isn’t that a little soon? Clearly this was prepared ahead of time and should have been included in the game, right? Both perspectives are reasonable and indeed this first batch of DLC, Banned Footage Vol. 1, doesn’t add much. What it does add, though, is a delight.

Banned Footage Vol. 1 is separated into three distinct standalone challenges. The most original of the bunch is “Bedroom”, a puzzle-based escape-the-room game putting players in the role of captured cameraman Clancy, who’s been taken prisoner by Baker matriarch Marguerite. Shackled to a bed and threatened to a grotesque soup, the player must use their wits about them to claim that distinctly Resident Evil honour of becoming a Master of Unlocking.

To even hint at any of the puzzle solutions would be a spoiler, so I’ll keep quiet on that, suffice to say that an unmindful would-be escapee may find themselves on the receiving end of Marguerite’s horrific diet. Indeed there are ways to die in Bedroom, and some time-sensitive mental challenges do a fantastic job of inflicting a sense of panic while your hostess with the moldstess periodically checks up on you.

Resident Evil 7 at 4K: does resolution really matter?

PlayStation 4 Pro’s native 1260p rendering resolution for Resident Evil 7 turned out to be something of a surprise, representing a relatively slight 36 per cent uplift in pixel-count over the base PS4 version of the game. It’s a curious choice for a console designed to service the new wave of ultra HD displays, and that led us to wonder – just how does the Pro mode compare to a full-fat 4K presentation? For a game with RE7’s heavily stylised aesthetic, to what extent does a high native resolution actually matter?

Given the soft ‘found-footage’ nature of the game, there could be diminishing returns over higher pixel counts, with clarity and intricate detail masked by the heavy post-process pipeline. In many ways, RE7 produces an intentionally ‘lo-fi’ image, but on the flip-side, the boost in resolution could possibly flesh out more detail from the existing assets alongside greater precision in rendering effects – essentially keeping the film-like image intact while adding additional refinement to the core aesthetic.

With Resident Evil 7 geared towards running at 60fps, one might assume that jumping from 1080p to 4K might not require ultra high-end hardware to get the job done, but that isn’t the case here. A locked 60fps at max settings is somewhat off the table, but with an i7 paired with an overclocked Titan X Pascal it’s possible to achieve a mostly solid 4K60 during more demanding scenes. And as it turns out, brute-forcing ultra HD resolution does indeed result in a considerable upgrade over the PS4 Pro’s higher resolution mode, although the console version can hold up well in many scenarios – not a bad turn-out considering that our PC set-up is handing in a 2.9x increase in raw pixel-count.

Watch someone complete Resident Evil 7 using only a knife

Someone has completed Resident Evil 7 using only a knife. And it only took them three hours to do it.

Twitch streamer and speedrunner is seemingly the first to complete such a challenge (at least in a speedrunning capacity). While their time is rough at nearly double that of the 100 minute 24 second current record holder in this category (Easy mode, from a fresh file), it’s not the speed that’s impressive. That can be adjusted with further practice. Instead it’s the comically underpowered armament limitation that makes ItsTheWykytron’s run so mesmerising.

Resident Evil 7 proves that PSVR can be more than just a novelty

It was my birthday last week and, thanks to some tactical holiday allocation in 2016, I managed to roll five days over into 2017 which I used to give myself a whole week off work to celebrate.

While most people would have spent that time on a nice relaxing holiday somewhere warm, I strapped on a PSVR headset and threw myself into the gore-soaked murder maze that is Resident Evil 7.

I’ve had this sinking feeling about PSVR for a while now. Was it really worth all that money I spent? Will we ever get to play something that’s not a 20-minute ‘experience’ or a cockpit game? I wasn’t so sure, but during the it took me to finish the game, my hopes that PSVR could be more than just a novelty were well and truly lifted.

Denuvo responds to lightning quick Resident Evil 7 PC crack

Austrian company Denuvo has enjoyed unprecedented success against PC game piracy with games going uncracked for months – a feat seemingly impossible a few years ago. altogether.

, which shields a game’s DRM and stops it being tampered with.

But there’s been an upset: Resident Evil 7 has been cracked on PC and within only a week of launch. Are chinks in Denuvo’s impervious armour beginning to show?

Resident Evil 7 has third-best week one sales of the series

Resident Evil 7 is off to a solid sales start in the UK, hitting top spot in this week’s chart.

The horror game is the third-best week one debut for the Resident Evil series in the UK. The week one record is held by Resident Evil 5, which launched on PlayStation 3 and Xbox 360 in 2009. Resident Evil 7 launched on PC, PS4 and Xbox One (the PS4 version works with PSVR).

For some reason, UK numbers company Chart-Track failed to mention the second-best week one debut for Resident Evil. Presumably it’s 2012’s Resident Evil 6.

Watch: The very worst moments of Resident Evil 7

And so it was that another Saturday rolled around. I may do a little long-overdue DIY on my bathroom, or (as is more likely) play several rounds of Overwatch in my PJs in a bid to nab that delightful new D.Va skin. How will you spend yours? I imagine at least some of you will be getting properly stuck into Resident Evil 7 now that it has finally launched. If you’ve finished it, did you enjoy it? I thought, overall, it was a fantastic return to form, a game that managed to be current and classically Resident Evil at the same time. And, crucially, creepy to boot. If you have indeed finished it, by the by, you might be interested in checking out the video below, in which I take you on a blood-soaked jaunt through the Baker household and the queasiest moments that I experienced within.

Exercise caution, however; this video contains a side of spoilers with your scares.

Apologies for the slightly snuffly quality to my voice, by the way. Earlier in the week I was struck down by a nasty bug that made me sound/look strikingly similar to one of the Moulded. The irony is not lost on me.

Face-Off: Resident Evil 7

Resident Evil 7 is the biggest shake-up the series has seen since the switch to an action-based focus in RE4. With a new first-person perspective and gameplay elements reminiscent of Konami’s cancelled PT, this new horror title delivers a fresh take on Resident Evil that also manages to bring the series back to its core survival horror roots. From a technical perspective, a 60fps update offers up a level of smoothness usually reserved for remasters, rather than the latest current-gen instalments. The change in direction isn’t just used to facilitate a return to survival horror gameplay either: it’s also a direct result of the game supporting PlayStation VR, where the first-person action and 60Hz refresh makes an immersive low latency VR experience possible.

These aspects clearly drive the look and feel of the game, and used in combination with a heavy layer of post-processing, generates a vision unlike any other Resident Evil title. Boasting a dark and gritty aesthetic, liberal use of chromatic aberration, depth of field, static, scanlines, and other screen distortion elements, Resident Evil 7 generates a presentation resembling ‘found footage’ running on an old CRT. The result is a soft-focused image that is suitably grimy, but intentionally so, despite the high native resolution of the game across all platforms.

Both PS4 and Xbox One present Capcom’s bleak vision at a native 1080p, with raw clarity sacrificed in favour of a more organic video-like image. Both appear visibly soft, though the PS4 version looks more refined due to its implementation of higher quality anti-aliasing. Here Capcom appears to combine post-process AA with a temporal component, providing a clean image virtually free of edge-related artefacts. In contrast, shimmering is often visible on Xbox One across sub-pixel scenery and specular reflections resulting in a rougher overall look. A simpler post-process AA solution appears to be in effect here, seemingly lacking the additional temporal coverage found on the other versions of the game.