Outlast 2 dev launches Kickstarter for “companion diaper”, really

Outlast developer Red Barrels has launched a to create “companion diapers” for its upcoming horror game.

Called Underscares, these adult protective garments are actual physical products that fans of the studio can purchase, beginning at $55 Canadian dollars (about £33 or $41). This sounds pricey, but it will include a Steam copy of Outlast 2. Or you can buy the pattern for about £6 / $7 and make your own Underscare.

Red Barrels is adamant that “Underscares are a 100 per cent real, physical product” and that this is not actually a crowdfunding campaign for Outlast 2, which it claims was already successfully funded purely through sales of the first Outlast and its Whistleblower DLC.

Outlast 2 delayed until early next year

First-person horror sequel Outlast 2 has been delayed until Q1 2017. It was previously .

“Our mission as an indie studio is to deliver to you the best, most terrifying, most fulfilling experiences possible,” developer Red Barrels said on . “That’s why we’re taking just a little bit more time to make sure our vision for Outlast 2 is in no way compromised and is the experience you deserve.”

“This is not the typeof news we ever want to deliver, but we are so fully committed to the world we’ve built and to our awesome community that we could not, in good conscience, release a game who’s limits haven’t been tested to the extreme,” the studio added.

Resident Evil 7’s demo fails to be the next P.T.

In theory Resident Evil 7 is easy to appreciate. After a series of increasingly action-focused entries trying to capture the magic of Resident Evil 4 – and falling short to varying degrees – Capcom has finally listened to its fans and scaled back the shooty bits in favour of an eerie slow burn through a funhouse of horror cliches. Based on the publicly released 20 minute demo of Resident Evil 7, there isn’t even a weapon to be found. Yet this minimalist first-person entry doesn’t seem like a return to the series’ roots either, but rather the restless folks at Capcom chasing a different trend: that of the minimalist sensory horror experience.

It’s hard to look at RE7’s first-person horror and not be instantly reminded of two other recent genre entries: Kojima Productions’ now defunct Silent Hills teaser, P.T., and Red Barrels’ debut effort Outlast. The former was especially influential based purely on its strangeness. They say what people fear most is the unknown and P.T. was as unknown as it gets. No one even knew what it was or who made it upon its surprise launch (though it didn’t take long to crack). P.T. didn’t use button prompts and it forced players to plough through puzzles that sometimes didn’t make sense as the community worked together to unravel its mysteries. Plus it had quite possibly the most unnerving audio effects I’ve ever encountered in a video game with ghastly radio static and the cries of a sentient deformed fetus raising the hairs on one’s neck.

Outlast used a lot of similar tricks, but wrapped it up in a more familiar video game package. It had stealth sequences and sensible puzzles, for one. It also had a more accessible central narrative compared to P.T.’s elliptical take on storytelling.