Some might say that the new PlayStation 4 Pro is better equipped for enhanced VR gaming as opposed to its stated purpose of adapting titles for ultra HD displays. Effectively doubling GPU power over base hardware opens up a range of options for improving PlayStation VR titles – an area where smooth frame-rates take priority over image quality or graphical features on standard PS4 hardware. So the question is simple: to what extent does PSVR benefit with a PS4 Pro upgrade?
Of course, we need to bear in mind that it’s early days for PS4 Pro development in general, as evidenced by a small number of sub-optimal ports we’ve seen so far. On top of that, there are commercial considerations to take into account. Development budgets for VR will be constrained enough already, owing to the relatively limited number of launch units out in the wild. To add support for this specific combination of PS4 Pro and PSVR – a subset of an already small installed base – is perhaps a hard sell for a developer when it comes to allocating development resources.
This may explain , hinting that only a few visual features are enabled in PSVR’s flagship racer on PlayStation 4 Pro. As it happens, we struggled to find any at all, though further comparisons revealed enhanced reflections are enabled on the body work of the car. Otherwise, the rest of our comparisons came up empty. Admittedly, we are hamstrung here; the social feed limits resolution, making pixel-count comparisons difficult. And even access to the HMD feed offers limited results owing to the distortion pass added to account for PSVR’s lenses. Truly, there is nothing quite like actually putting on the headset to judge the actual differences – something we can’t really present in an article, or even a video.