Watch: Ian tries to stay alive in the PS4 port of How to Survive 2

Zombie survival games are ten a penny on PC, but on console there are slimmer pickings. This is especially true when it comes to zombie survival games that offer co-operative multiplayer.

Shambling along to help plug that hole is the console port of How to Survive 2, the sequel to 2013’s How to Survive which has been out in Early Access on the PC since October 2015.

I’ll be diving into the game pretty much blind, but I do know it differs quite a lot from the first, very story-driven game. The top-down perspective remains the same, but the open world seems to have been replaced by linear fetch quests and detailed base building and crafting mechanics.

We’ve got 10,000 Gwent: The Witcher Card Game closed beta keys to give away

Northern Realms, Nilfgaardian Empire, Scoia’tael, Skellige, Monsters – which do you prefer? Will you rush the table and overwhelm by number, or will you wait and watch, tease and toy?

Will you win at standalone Gwent: The Witcher Card Game, or will you lose? We’ve got 10,000 keys to the closed beta – on PC or Xbox One (you play with people on both systems) – to give away so you can find out.

Our giveaway coincides with today’s arrival (probably later in the afternoon) of a big Gwent patch introducing the Nilfgaardian deck to the game. The Nilfgaardian deck can reveal opponent’s cards, reorder their decks and use disloyal units. More than 60 new cards are being added to the game in all, new cards for other factions among them.

Rainbow Six: Siege is free to play this weekend

Rainbow Six: Siege is free to play on all platforms this weekend.

Already live, the PC version will remain free through 5th February at 9pm UK time, while the Xbox One trial will last until 6th February at 7.59am UK time, and the PS4 trial will remain live through 6th February at 6pm.

The free weekend offers access to all maps, modes, and Operators available in the full game. All progress made during this trial will carry over into the full version, should you choose to buy it.

Resident Evil 7 at 4K: does resolution really matter?

PlayStation 4 Pro’s native 1260p rendering resolution for Resident Evil 7 turned out to be something of a surprise, representing a relatively slight 36 per cent uplift in pixel-count over the base PS4 version of the game. It’s a curious choice for a console designed to service the new wave of ultra HD displays, and that led us to wonder – just how does the Pro mode compare to a full-fat 4K presentation? For a game with RE7’s heavily stylised aesthetic, to what extent does a high native resolution actually matter?

Given the soft ‘found-footage’ nature of the game, there could be diminishing returns over higher pixel counts, with clarity and intricate detail masked by the heavy post-process pipeline. In many ways, RE7 produces an intentionally ‘lo-fi’ image, but on the flip-side, the boost in resolution could possibly flesh out more detail from the existing assets alongside greater precision in rendering effects – essentially keeping the film-like image intact while adding additional refinement to the core aesthetic.

With Resident Evil 7 geared towards running at 60fps, one might assume that jumping from 1080p to 4K might not require ultra high-end hardware to get the job done, but that isn’t the case here. A locked 60fps at max settings is somewhat off the table, but with an i7 paired with an overclocked Titan X Pascal it’s possible to achieve a mostly solid 4K60 during more demanding scenes. And as it turns out, brute-forcing ultra HD resolution does indeed result in a considerable upgrade over the PS4 Pro’s higher resolution mode, although the console version can hold up well in many scenarios – not a bad turn-out considering that our PC set-up is handing in a 2.9x increase in raw pixel-count.

Controversial PC game key reseller G2A.com fights fires in Reddit AMA

G2A.com, the controversial online marketplace for PC video game keys, did a this week – and it didn’t go well.

G2A.com, which has been accused of everything from scamming developers to facilitating the sale of fraudulently obtained game keys, was taken to task by the Reddit community.

Such was the negativity towards G2A.com, that you have to change the comment sorting from “best” to “Q&A” because, as a rep from G2A.com put it, “we are getting downvoted to hell”.

Stellaris: Utopia expansion lets you build Dyson spheres, ringworlds

Paradox has announced the first major expansion for Stellaris, its intergalactic PC empire-building game.

Titled Utopia, the add-on brings new varieties of space facility, Ascension Perks that let you decide how your civilisation evolves, and the option to divide your citizens up into race-specific castes with different rights and privileges, if you’re in the mood to sow a little social discord.

The new space stations include enormous habitats that may stand in for planets when good old-fashioned solid ground is scarce. You can also build megastructures such as Dyson spheres (think giant hollow planet with a sun at its centre) and ringworlds (think Halo).

European Commission to investigate Valve and five publishers over suspected geo-blocking

The European Commission has plans to investigate Valve and five PC game publishers over suspected anti-competitive practices.

The Commission wants to work out whether the companies are in breach of EU antitrust rules by preventing consumers from enjoying cross-border choice.

The suspicion is that agreements between Valve and the publishers break EU competition rules by unfairly restricting retail prices or by excluding customers from certain offers because of their nationality or location.

GTR 3 confirmed, coming to consoles and PC next year

Simbin UK, the newly formed studio that’s working alongside Sector3, has confirmed that its first project will be GTR 3, and that it’ll be coming to PS4, PC and Xbox One next year.

The announcement comes , with Sector3 head Christopher Speed and brother Allan, head of Simbin UK, going into slightly more detail. GTR 3 will be built using Unreal Engine 4, with early shots suggesting it will introduce variable time and weather – a feature missing in Sector3’s otherwise excellent RaceRoom. It will share some attributes with RaceRoom – a good thing, seeing how the fundamentals of the PC game are some of the finest in the business – while making a push for accessibility.

“It will be proper simulation but for the console version the casual user is just as important,” Allan Speed told Racedepartment.com. “At some point RaceRoom will switch over to the technology we are creating and we’ll just take that a different route, as in simulation with support for both console and PC.”

Denuvo responds to lightning quick Resident Evil 7 PC crack

Austrian company Denuvo has enjoyed unprecedented success against PC game piracy with games going uncracked for months – a feat seemingly impossible a few years ago. altogether.

, which shields a game’s DRM and stops it being tampered with.

But there’s been an upset: Resident Evil 7 has been cracked on PC and within only a week of launch. Are chinks in Denuvo’s impervious armour beginning to show?

For Honor open beta starts next week

With For Honor’s closed beta finished, it’s time for the open beta.

For Honor’s open beta runs from Thursday, 9th February to Sunday, 11th February, and it’s available to all players on PlayStation 4, PC and Xbox One.

For Honor is Ubisoft’s third-person melee combat game that pits Knights, Vikings and Samurai against each other. The focus is on multiplayer, but there is a single-player story mode, too.