If you had any expectations that Ghost Recon Wildlands would play anything like its predecessors in the tactical shooter series, it’s probably best to put them to one side. This is a very different take on the formula.
So different is this spin on an old Ubisoft staple – developed over five years by the same team in Paris that’s been the steward of the series since 2004 – that it’s hard to see what’s left of the older games. Wildlands does its own thing, and it feels like four-player co-op is at the very heart of what Ubisoft has designed here.
When it works it works brilliantly; stand on a runway with the ruins of a successfully conquered enemy camp behind you as you watch a friend pirouette in the sky as they try to nail their landing in a plane so they can pick you up and whisk you off to the next objective, and you can convince yourself that more than simply inserting multiplayer to tick a box, Ghost Recon Wildlands has the ability to be a great co-op game.