Welcome to the world of Digital Foundry Retro. Every weekend, DF Retro brings us a new story based on a significant release in gaming history, backed by exemplary, clean capture taken using original console hardware. It’s a great way to revisit the classics while reflecting on what made each game so special in its day. Check back often for brand new episodes as we update this article with the latest videos.
In this week’s episode, John Linneman examines Nintendo’s phenomenal Metroid Prime. With the series originally designed as a 2D platformer, the Metroid titles enjoyed huge success on NES, Game Boy and SNES – but there was no Metroid title for Nintendo’s first true 3D console, the N64. In truth, it seemed that the platform holder just didn’t know how to evolve the franchise.
A collaboration between Nintendo and the then newly formed Retro Studios, Metroid Prime is a technical masterpiece for the GameCube – a 60fps mostly first-person adventure that sees the platform holder dare to radically evolve the franchise to make the best of new technology. It’s a fascinating story and one we’re happy to share with you.