‘It was a good spot we ended up in. But it was messy getting there’

Hitmanᵀᴹ (which, for the sake of our sanity and yours, we’ll just call Hitman from now on thank you very much) has just wrapped up its first season, and it’s fair to say it’s been a success. Since March this year, IO Interactive has delivered a succession of murderous playgrounds dense with the kind of devious detail that helped forge the studio’s name back with the lauded Blood Money, and to my mind this reboot is at least the equal of that modern day classic. This new Hitman has frequently been outstanding.

From the splendour and scope of Sapienza to the bustle of the markets in Marrakesh, IO has delivered the open-ended stealth and skullduggery that fans have been pining for for what seems like an entire generation. It’s not been without hitches, though, and when the episodic structure was first announced it seemed IO were blundering their way through rather than going for the Silent Assassin approach, with confused messaging not helping win over those disgruntled by the fact the new Hitman would initially be spread out over a series of instalments rather than delivered as a single standalone game. Even IO itself didn’t seem entirely convinced of the approach.

“We debated a quite a few things, and we knew that it was going to be controversial,” Hitman’s creative director Christian Elverdam tells us at a recent London event. “And we didn’t make it easy by being back and forth in what we were saying. We knew people would be sceptical. And we had a debate about how much content could launch a season. How much is enough to start? We went back and forth on that. How do you get that critical mass so people start playing and then want to go on and enjoy the game?

Feeling flush: Hitman’s new Colorado episode refreshes old toilet mechanics

After a whirlwind tour of Paris, Marrakesh, Bangkok and the Amalfi Coast, Hitman touches down tomorrow in Colorado, USA.

More than six months on and five episodes in (six if you count the summer bonus release), Hitman developer IO Interactive faces a challenge to entice players back to its episodic Hitman series.

Hitman’s formula is now well established – and one difficulty of an episodic release is that Hitman’s experienced players are now very, very experienced. But Colorado introduces some new tweaks to its bodycount-building recipe IO hopes will entice players of all skill levels back to the fold.

Hitman’s US episode dated and detailed

Hitman’s next episode , with the next instalment of IO’s excellent murder simulator taking place in Colorado and coming out on September 27th.

The new episode – the fifth so far for those keeping count – is called ‘Freedom Fighters’, and it takes place on a Colorado farm that’s home to a private militia. IO’s calling it the toughest mission yet, with the area being predominantly hostile territory and with four targets to take down. It’s also to set up the finale which will feature Japan as a backdrop.

Hitman’s episodic releases have proven to be a hit, and with and have been pretty enamoured with how its carried on, so more of it can only be a good thing.

AMD Radeon RX 480 4GB vs 8GB review

We have unfinished business with the Radeon RX 480. When we initially reviewed the card, we took a look at the 8GB reference version – as supplied by AMD. However, the main selling point of the product is the $199 price-tag, which sees us move firmly into 4GB territory. UK prices for this model are highly reasonable too, starting at around £180. This makes the RX 480 stand apart significantly from the recently released – a clear $50/£60 price differential.

So going into this article, we have three major questions to address. Firstly, do you really need the 8GB of framebuffer memory for the more expensive version of the RX 480? Secondly, is there any performance differential between the two models in scenarios where we’re not limited by memory? And how does the four gig card stack up against the GTX 1060 bearing in mind that it’s a lot cheaper?

First of all, let’s take a look at the fundamental differences between the two versions of the RX 480. Basically, the products are physically identical: it’s the same chassis, the same IO connectors (three DisplayPorts, one HDMI 2.0), the same six-pin power input and the same software feature-set. The GPU core is identical too, with the same base and boost clocks. However, the 4GB version of the RX 480 features memory modules rated for 7gbps, while the 8GB release gets a small upgrade here – 8gbps RAM. The end result is simple – 224GB/s bandwidth on the cheaper card vs 256GB/s on the top-tier model.