Nvidia has announced a substantial revamp of its GeForce Now cloud-based streaming service. The system is set for a March relaunch, allowing you to stream your existing PC games library from the cloud. On stage at the CES keynote, Nvidia boss Jen-Hsun Huang showed Rise of the Tomb Raider running from Steam on a Mac, streamed from a datacentre running GPUs based on the firm’s latest Pascal-based architecture.
The idea is simple – and remarkably similar to the original OnLive pitch. This is all about taking the expensive gaming hardware out of your home, relocating it to the cloud and letting the service provider take care of aspects such as upgrading the system. The user simply streams the output of the server to their home over the internet. The kicker is the price: Nvidia is charging based on the time spent using the system, with costs starting at $25 for around 20 hours of gameplay. If you want access to more powerful Pascal-based hardware, you’ll get fewer hours of gameplay.
The way the pricing works is like this – register for GeForce Now and you get 1000 free credits, and you buy further credits at a rate of $25 for 2500. Playing on a GTX 1080-based PC uses four credits per minute, while a GTX 1060 PC uses two credits per minute.