Why Let it Die’s microtransactions are great for the game

Last month I wrote some pretty of Grasshopper Manufacture’s procedurally-generated “survival action” game Let it Die, though I was unsure how the game would hold up in the long run, what with its free-to-play micro-transactions based design that threatened to suffocate the adventure’s more challenging later stages. In fact, shortly after penning that piece, I hit something of a wall that nearly torpedoed my interest in continuing to play it. But boy am I glad I worked past that.

But first, some background on how Let it Die’s death system works. When your character meets their end, there are three ways to revive the one’s fallen avatar. One: you use a different character to defeat your now villainous previous avatar, Zombi-U style. Two: you spend some in-game currency, Kill Coins, to revive your previous character (which allows them to keep all the items and XP they had on them when they fell). Or three: you spend the game’s very rare Death Metals to revive someone right where they fell, ala a fairy in Zelda. The tricky thing about Death Metals is they’re mostly only obtainable by buying them from the PlayStation Network for roughly $0.50 a pop (sold in minimum bundles of 10) or received periodically as daily login gifts.

As for me, roughly seven hours into Let it Die my options to continue were slim. I’d run out of the few free Death Metals I’d received upon beginning the game, my Kill Coin coffers were skint, and starting a new level one character would be a waste as they wouldn’t stand a chance at defeating my perished level 25 warrior. Even purchasing Death Metals seemed like a fool’s errand after throwing everything I had at a boss only to end up broke, armourless, and with few items and weapons to defeat my seemingly overpowered opponent. As such, my choices were simple: grind for a bit with a fresh character or quit.

The Silver Case remake gets a PS4 release date

The recent remake of The Silver Case, Grasshopper Manufacture’s first game, is coming to PS4 in Europe on 21st April, publisher NIS America has announced.

North Americans will receive it three days earlier on 18th April. It will be available both digitally and as a retail release.

Released earlier this year on and , The Silver Case is a surreal sci-fi visual novel with light puzzle elements that tells the tale of a serial killer on the loose in a futuristic Japan.

Suda51’s visual novel The Silver Case is coming to PS4

Earlier this month Grasshopper Manufacture released an HD remake of the studio’s first game, The Silver Case, on PC. Now it’s coming to PS4 as both a digital and physical release in “early 2017”, via NIS America.

The sci-fi visual novel was directed by studio head Suda51 and it follows the story of both a detective and journalist investigating a series of murders.

The remake was developer by Active Gaming Media Inc. and it includes improved graphics, UI, and tailors its puzzles to a western audience. Plus it’s in English, as the original 1999 PSone game never made it outside of Japan until now.

What does Suda 51 actually do, anyway?

Think of Grasshopper Manufacture and there’s one person that comes to mind: Suda Goichi (aka Suda 51). The eccentric director of Killer7 and No More Heroes has received lots of accolades over his bizarre body of work. Whether it was the surreal nightmare of Killer7, the frenzied punk catharsis of No More Heroes, or the slapstick scatological humour of Shadows of the Damned, Grasshopper’s bold, askew take on action, story and presentation is unmistakably from the house that Suda built.

Yet despite being the face of Grasshopper Manufacture, the studio he spawned, Suda perhaps isn’t the maestro people think. In fact, the last game he directed was No More Heroes way back in 2008.

This hasn’t stopped Suda from taking the limelight for Grasshopper’s last several titles. The Suda 51 brand has a lot of critical cache, so it’s little wonder to see it heavily flaunted in marketing materials for one Grasshopper title after another. Look closer, however, and you’ll see that the actual directors of No More Heroes 2, Lollipop Chainsaw and Killer is Dead were all different people. In fact, Shadows of the Damned’s director, Massimo Guarini, wasn’t even credited for the game’s Japanese release as he left the company between its western and eastern launch.

Suda 51’s The Silver Case remake gets a release date

Killer7 and No More Heroes director Suda Goichi (or Suda 51 as he’s commonly known) will be releasing the of his first title at Grasshopper Manufacture, The Silver Case, on 7th October.

Suda made the announcement at a Tokyo event attended by Eurogamer.

The Silver Case will be available for $19.99 (or your local equivalent) on PC via Playism, Steam, GOG, and the Humble Store.

Suda 51’s The Silver Case remake now has a demo

The Silver Case, the first game peculiar Japanese auteur Suda 51 made at his studio Grasshopper Manufacture, is where it will make its western debut. And now it has a free demo on .

The 1999 visual novel is set in a futuristic Tokyo in the fictitious 24th Ward where police use advanced technology to solve crimes. The game is split into two scenarios: one revolving around a detective and the other based around a journalist.

This demo build takes us through the the start of its Decoyman chapter, which focuses on a detective learning that a serial killer has busted out of the hospital. The second half of the demo revolves around the special forces unit trying to apprehend him.

Suda 51’s 1999 visual novel The Silver Case teases first footage of remake

Back in May Killer 7 and No More Heroes director Suda 51 , the first game from his studio Grasshopper Manufacture.

Now we have a trailer showing what the modern art style looks like in this re-imagining of a 1999 PlayStation One title. We also hear some newly remixed music by Silent Hill composer Akira Yamaoka.

The Silver Case is a visual novel set in the same universe as Flower, Sun and Rain. It’s set in the near future in Japan’s fictitious 24th Ward where police are armed with high tech equipment to solve crimes. Players follow the stories of two characters: a detective and a journalist.