DICE’s Frostbite engine now powers a great majority of Electronic Arts’ internally developed game – a state-of-the-art piece of technology that has strongly delivered cutting-edge experiences on key franchises including Battlefield, FIFA, Need for Speed and the upcoming Mass Effect. With some of the sharpest rendering engineers in the business working on the technology, we expected big improvements bearing in mind Pro’s big GPU boost. By and large, we haven’t been left down.
We’ll begin with the ‘easy one’. FIFA 17’s PlayStation 4 Pro upgrade is impressive – not especially so in terms of visual features, but certainly for its prodigious increase to base resolution. The 1080p framebuffer from the standard PlayStation 4 version gets an uncompromised lift to native 4K – no upscaling, no checkerboarding, no temporal super-sampling. The end result is that an already clean and crisp title receives an even great boost to visual clarity.
However, FIFA’s ineffectual anti-aliasing solution remains in effect at 4K. Edge and specular shimmer at 1080p is reduced owing to the higher pixel density, but it’s still visible owing to the high contrast aesthetic. We did most of our testing on a 40-inch Samsung KU6400, which possesses a remarkably high pixel density, but the aliasing is still plain to see – it’ll even show up in the video below. 1080p users at least get this image down-sampled, so it’s less of an issue, but Frostbite’s excellent temporal anti-aliasing would have helped here.