Elite Dangerous players find a third alien ruins site

The hunt for aliens in space game Elite Dangerous took a giant step forward earlier this year when . Now, the hunt for answers has taken another interesting step – onto a brand new set of alien ruins.

Today the Elite Dangerous community is abuzz with excitement following the discovery of a third alien ruins site. There are multiple threads showing off pictures of the site on and the , but my favourite is this aerial shot, which makes the whole thing look a bit like a Boglin.

For our younger readers baffled by the reference, Boglins were a series of toy puppets distributed by Mattel in the 80s. They looked like this:

Watch: How will aliens change Elite Dangerous?

You almost certainly saw the news when it landed – or rather, invaded – last week, but .

Most players assume the rather unique ship discovered in the far reaches of space belongs to the Thargoids – a notoriously aggressive alien race that’s been with the franchise since its inception in 1984. It’s big news either way, potentially heralding huge changes to Elite: Dangerous in the near future.

Whether or not these mysterious aliens do indeed turn out to be the Thargoids, it’s intriguing stuff (certainly enough to tempt me back into the cockpit of my diamondback explorer after an eighteen month hiatus), so I’ve taken a closer look at what this first contact might mean for Elite: Dangerous in the video below. Spoilers: probably war.

First contact has finally been made in Elite: Dangerous

For over 18 months, players have been following the breadcrumb trail of clues left by Frontier Developments towards the existence of aliens in Elite: Dangerous. And now, they’ve finally found them.

Back in April 2015 Frontier boss David Braben alluded to the fact there was more to be discovered in the game’s vast world, . They discovered mysterious artefacts and ruined spacecraft that hinted the Thargoids – an alien race that’s been a part of Elite’s history – were in Elite: Dangerous. After all this time, someone’s discovered an alien spacecraft that is most definitely not a ruin.

A player on Xbox One going by the name of DP Sayre made first contact, . It’s very much worth watching it in its entirety – it’s a masterclass in suspense, surprise and exquisite sound design, all of which combine to make the encounter feel truly special.

Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari

Frontier Developments, the maker of Planet Coaster and Elite Dangerous, is suing Atari, the company behind RollerCoaster Tycoon World.

, which broke the news, reports Frontier claims it’s owed $2.2m in royalties by Atari over 2004’s RollerCoaster Tycoon 3.

Frontier said it amended its contract for RollerCoaster Tycoon 3 after Atari went bankrupt in 2013, and “another website”, perhaps SteamSpy, revealed higher sales figures than previously thought. So, Frontier worked out it should have received $3.37m in royalties from Atari, but got only $1.17m. And, Frontier says, Atari delayed when it was asked for an audit of its sales report.

Elite Dangerous headed to PlayStation 4 in Q2 2017

Deep space exploration game Elite Dangerous, already available on PC and Xbox One, will finally touch down on PlayStation 4 in Q2 2017, developer Frontier Games has announced.

This new PS4 version will include touchpad controls to allow you to easily swipe through your Milky Way navigation and customise four “hotkeys” via the touchpad to quickly access features which tie into your play style.

Motion controls using the DualShock 4’s gyros will also be implemented to let you “fast headlook” around in the middle of combat.

The alien hunters of Elite: Dangerous

There are a group of Elite: Dangerous players who do not care for shooting other ships, mining for materials or trading precious resources. This group focuses on a more scientific pursuit: hunting aliens. Aliens that aren’t even in the game yet.

Aliens have so far failed to turn up in Frontier’s space game, but clues as to their inevitable arrival have been drip fed into the universe over the last 18 months. And for the last 18 months the Canonn, one of the largest, most dedicated groups of Elite: Dangerous players there is, has sought to unravel the mysteries of its virtual universe.

Last week, one Canonn member made the most significant discovery yet: an alien ruin. But the rush to make sense of the find has posed more questions than answers: this does not look like any of the alien objects so far seen in the game. This looks like, something else…

Elite Dangerous has a “heat meta” and Frontier just poured cold water over it

Elite Dangerous has nerfed the heat weapons introduced in the game’s latest expansion after players got together to show developer Frontier they were too powerful.

It wasn’t long after heat weapons were introduced with the Engineers expansion back in May that players complained they were overpowered. The whole thing was dubbed the “heat meta”.

In a post on the , lead designer Sandro Sammarco admitted to the heat meta issue.

Watch: Why I’m not sticking with No Man’s Sky

It feels strange to say it so soon after launch, but I think I’m about done with No Man’s Sky. On paper it’s very much my kind of game – I’m a big Elite: Dangerous fan and very much enjoy bimbling around in open world games – but there’s simply something about the experience of playing No Man’s Sky that rings hollow.

I’ve been doing a fair bit of thinking about this and I’m convinced the reason for the flat gameplay experience lies somewhere between procedural generation and emergent gameplay – specifically that No Man’s Sky has shedloads of the former and almost none of the latter.

The video above explains what I mean in greater detail, with reference to other games that use procedural generation to far greater effect. Sad as I am to say it, I feel like I’ve less reached a journey milestone in No Man’s Sky and more reached journey’s end.

Watch: How big is the grind in No Man’s Sky?

I think it’s safe to say that No Man’s Sky has successfully captured my attention. This isn’t overly surprising as I’m a big fan of Elite: Dangerous, a game which scratches many of the same itches as Hello Games’ colourful new release. Coming to No Man’s Sky as an Elite player, however, I had one question on my mind – not ‘what do you do in No Man’s Sky’, but ‘how hard have you got to grind to do it?’

It’s no secret that there’s a fairly significant grind built into Elite: Dangerous, so I was curious to see whether No Man’s Sky was similarly taxing. After about seven hours of play time, I gathered my thoughts into the video below.

For my money, then, No Man’s Sky is a game with a definite grind built in, but one that (thus far) hasn’t stopped me enjoying myself. Doubtless there will be others out there who disagree, not having been conditioned (brainwashed?) by Elite: Dangerous in the same way I have. If you are one of those people, or if you fancy having a natter about your experience so far in No Man’s Sky, the comment section awaits below.

There’s an Elite: Dangerous rock opera at the Edinburgh Festival Fringe

This sounds fun: a rock opera based on Elite: Dangerous, at the Edinburgh Festival Fringe next month.

The show is called Mercy and the Wild Sea and combines film, live music and performance. Judging by the promotional video, that film will contain game footage of spaceships flying around, as well as to-camera sections by pilots. Looks pretty slick. And it sounds good too – a montage of music teasing heartfelt folk songs and foot-stomping rock.

runs 6th-13th August at Paradise in Augustines (venue 152), and tickets are £8. The show is 50 minutes long, and the group behind it is Wild Sea Productions.