At its heart, it’s still Call of Duty – but both tonally and technologically, Infinite Warfare is quite a shift from CODs of years past. Sitting down to play the campaign on PlayStation 4 Pro, there’s still the sense that this is the videogames equivalent to a full-on Michael Bay-style Hollywood blockbuster, but now the core aesthetic of the game has evolved to match the franchise’s cinematic aspirations, requiring a significant shift in rendering technology. The question we had going in: what’s changed under the bonnet, and can the title sustain the series’ signature 60fps action?
We’ve already looked at the game late on production via – the PlayStation Meeting PS4 Pro reveal, based on a snippet of campaign action, and the EGX multiplayer version. Single-player performance in particular was a concern, varying between 40-60fps. Understandably, multiplayer looked more solid, but frame-rate still dropped around explosive moments, and actually looked more impacted than the standard PlayStation 4 release based on completely unscientific comparisons undertaken at the EGX showfloor.
The happy news is that the final release code represents a huge improvement. Multiplayer is rock-solid, while the campaign gets very, very close to it – as you can see for yourself in the video below. Similar to Titanfall 2 and Battlefield 1, the implementation of dynamic resolution scaling makes a key difference here, reducing rendering load in problematic areas, keeping frame-rate high. The base PS4 and Xbox One versions use a horizontal upscaler ranging from 960×1080 to full HD, with additional super-sampling provided via a temporal component. PS4 Pro uses a different solution, ranging from checkerboarded 1560p all the way up to full 2160p 4K.