Welcome to the world of Digital Foundry Retro. Every weekend – or as frequently as we can schedule it – DF Retro brings us a new story based on a significant release in gaming history, backed by exemplary, clean capture taken using original console hardware. It’s a great way to revisit the classics while reflecting on what made each game so special in its day. Check back often for brand new episodes as we update this article with the latest videos.
This week, John Linneman rounds off the Digital Foundry 2016 retro collection with an in-depth retrospective on the second of Fumito Ueda’s PS2 classics – Shadow of the Colossus. You’ll get to see pristine footage of the game’s early concept work, analysis on how the title used new techniques to create its world and characters. And yes, via new captures taken using original PS2 hardware, you’ll get to see just how ‘cinematic’ the frame-rate actually was.
And on top of all this, we check out the best way to play the title today on more modern hardware. Can emulation do a reasonable job of tackling one of PS2’s most challenging titles? Alternatively, just how well did Bluepoint Games manage to remaster the Team Ico masterpiece on PlayStation 3? All this – and more – is addressed in this 19 minute special.