Battlefield 1 combines the technical spectacle of the Frostbite engine with a return to the large-scale environmental destruction that made the Bad Company titles so popular. It’s one of the most significant upgrades for the series since it arrived on current-gen consoles, and DICE backs this up with a range of technical improvements across all platforms. The core technology is immediately familiar, but visual effects are considerably ramped up with lighting, post-processing and particle effects taking centrestage.
The console versions also get a noticeable boost in resolution that immediately provides better image quality over previous Battlefield games, while still allowing the developer to target 60fps gameplay. For the console releases, PlayStation 4 has the edge here, although when it comes to performance, Xbox One hands in a better experience with higher frame-rates under load. It’s an interesting situation that essentially requires owners of both platforms to prioritise either image quality or performance, particularly when playing online.
In previous Battlefield titles, both consoles operate at fixed framebuffers below the desired native 1080p resolution. The PS4 version runs at 900p, while on Xbox One this was lowered to 720p. However, in Battlefield 1 both consoles now operate using a dynamic framebuffer, adjusting rendering resolution according to load. The baseline resolution comes in at around 1000p on PS4, dropping down to 900p, with pixel counts adjusting up and down in smaller increments. By comparison, resolution on Xbox One stabilises at 900p, falling to 720p in demanding scenes. This leads to a consistently sharper image on PS4, where intricate texture details resolve more cleanly. In fact, at 1000p the presentation often looks very similar to a native 1080p image.