Guillermo del Toro is not creatively involved “at all” with Death Stranding

We were all very excited to see Hellboy and Pan’s Labyrinth director Guillermo del Toro appear in the for Hideo Kojima’s highly anticipated, highly mysterious game, Death Stranding, suggesting that maybe the storied director would be heavily involved in its creative process, just as he allegedly was with the cancelled Silent Hills project. But it looks like that’s not the case this time around.

“He’s discussed his ideas so I could understand the character, but other than that I’m not involved, creatively, at all,” del Toro told of his role in Death Stranding.

“This is entirely Kojima-san’s game. I think it’s gonna be a fantastic game, 100 per cent. But this is him and his ideas. I’m just a puppet in his hands,” the Pacific Rim director added in a metaphor a little on the nose given the marionette-like soldiers on cables emanating from Mads Mikkelsen’s character in the trailer.

Death Stranding will use Guerrilla Games’ Horizon: Zero Dawn engine

Hideo Kojima has revealed the engine that Kojima Productions will be using for Death Stranding, with the new studio electing to partner with Guerrilla Games and using the Decima engine – as used in the forthcoming Horizon: Zero Dawn.

Earlier this year Hideo Kojima took a world tour with Sony’s Mark Cerny in a quest to find an engine for Death Stranding, and some of his social media posts hinted towards the conclusion they came towards: last month he tweeted an image of a mouse mat on his desk bearing the image of Guerrilla Games’ Herman Hulst. Which is fair enough – Hulst is a handsome man.

Kojima confirmed Death Stranding would be using the Decmia engine in a talk at this year’s PlayStation Experience, revealing that Guerrilla Games handed him the source code in a small wooden box upon making his decision. As part of the partnership, a small satellite team from Kojima Productions is embedded in Guerrilla Games’ Amsterdam office.

Death Stranding’s second trailer is even stranger than its first

Hideo Kojima just revealed a second trailer for Death Stranding at The Game Awards tonight.

The new trailer confirms what we pretty much already knew: that Hannibal and Men & Chicken actor Mads Mikkelsen will star in it alongside Norman Reedus.

What we didn’t know is that the game will feature a character who looks suspiciously like Hellboy director Guillermo Del Toro, who was slated to collaborate with Kojima on the now-cancelled Silent Hills project. Could he be involved, or is this just something wacky for the trailer?

Death Stranding is an action game with an open world

Hideo Kojima has talked a lot about his new game, Death Stranding, since leaving Konami, and during Sony’s media briefing this morning he talked about it again, but this time with a new snippet of information.

According to the Metal Gear creator, Death Stranding is in the action genre, and it’s an open world with “a degree of freedom”. “You can enjoy the story at the same time”, Kojima said, and “there are some online elements”.

He’s not giving away much, is he?

Death Stranding looks to co-star Mads Mikkelsen – rumour

Hannibal actor Mads Mikkelsen appears to have a role alongside Norman Reedus in Hideo Kojima’s mysterious PS4-exclusive Death Stranding.

The acclaimed director tweeted the following photo from a motion-capture studio working on the title:

Not much on its own, right? But then a fan of Mikkelsen posted the following of himself with the Danish actor wearing the same orange hoodie with a grey lining.

The opening logo movie for Kojima’s new studio is typically overblown

Hideo Kojima is , it seems, and (a woeful hash brown, some miserable button mushrooms and a tiny little sausage – come on Brighton, we can do better than this) he popped up at this weekend’s Comic Con to unveil the first 30 seconds of Death Stranding, and indeed every forthcoming Kojima Productions game.

The logo movie for Kojima Productions features Ludens, the company’s mascot, planting a flag in a lunar surface while a whale that looks like it’s found its way from the Magic Leap demo does a spectacular belly-flop in the background. It’s mighty overblown, as you might expect from a developer who’s never been overly keen on understatement, coming in at over 30 seconds. It’s enough to make you pine On the other hand, we wouldn’t want Kojima’s appetite for grand weirdness to ever change. Keep doing you, Koj.

Kojima Production’s mascot is also getting its own line of action figures, and Kojima also stated the scenes spotted in the enigmatic teaser for the game Death Stranding will appear in the final product. It’s unlikely we’ll see anything more concrete on Death Stranding for a while, but we can always

Fatherhood isn’t the shortcut to emotional complexity games wish it was

This year’s E3 was a river of dads, and I am unhappy about it. (I did wonder briefly about the appropriate collective noun for dads: a Wickes, a Touchline, or, for us kids of divorce, an Absence? Just kidding, Dad – and I hope Spain is treating you well).

Clearly there are no unresolved emotional issues at play here – so what’s my problem? As an actual dad myself with real children I am not against dads, as a group. They are Fine, if solitude isn’t an option. But given their baggage and patriarchal demagoguery, do they belong as a pronounced theme in games as diverse as God Of War, Dishonored 2 and Death Stranding? This is what I am skeptical about, and why I think we should ask these dads the same questions we should regularly ask all dads: What are you doing? Why are you here? And why do you all look so tired?

Regis Lucis Caelum 113 has a very good answer to this last question. The father of Final Fantasy 15’s playable hero Noctis, and the anxious star of its associated animated feature, Kingslaive, dear Lucis has got the usual set of worries – he’s protector of a magical kingdom, his son is supposed to be saving the world but is actually on a road trip that looks like a remake of The Hangover featuring catalogue models, and he’s ageing at an accelerated rate because he’s using his life energy to maintain a force field generated by a supernatural crystal (that’s why he’s tired, kids. That’s why daddy is tired). He’s waylaid by responsibility, faced with impossible problems, and, on the big screen, he’s played by that poignantly crumpled embodiment of doomed care, Sean Bean. He is, as far as this list goes, a pretty regular, blue jeans and TalkSport kinda dad.

Watch: Here’s the best theory we have on Kojima’s new game Death Stranding

I love a good conspiracy theory. That’s not to say I ever believe them – mostly I just enjoy snorting into my coffee while marvelling at the mental gymnastics that excitable, like-minded communities or fandoms are capable of. The best ones are a perfect blend of the ridiculous, a dash of wishful-thinking, and just enough facts to make the whole thing plausible. But, just ask the Game of Thrones crowd; sometimes, just sometimes, theories can hit the mark, even years before their intended reveal. And if not? Well hopefully they were ridiculous enough to be entertaining.

With that in mind, here’s a theory I’ve been working on concerning what Kojima’s new game Death Stranding – announced at this year’s Sony E3 conference – is all about. I mean sure it’s a little early to jump to any conclusions, given that the game only exists in the form of this teaser and a couple of planning documents hidden on Kojima’s laptop, but where’s the fun in that?

It’s going to be a very long wait for this one, so we may as well keep ourselves busy. Let the speculation commence.

Hideo Kojima on going with Sony – and what Death Stranding could possibly mean

“Hello everyone – I am back!”

You can say one thing about Hideo Kojima: he certainly knows how to make an entrance. The superstar developer strode out onto Sony’s E3 stage like a rock star – and was greeted by the sort of welcome usually reserved for returning war heroes.

Which, in a sense, he is. The unheralded, unexpected appearance midway through the platform holder’s press conference marked the end of Kojima’s post-Konami exile and his first major public engagement since his newly-formed Kojima Productions studio joined forces with Sony. Kojima has never been one to recoil from the glare of the spotlight, of course, but you sense there was more to this than mere indulgence or grandstanding.

Sony and Hideo Kojima announce Death Stranding

The exciting Sony-Hideo Kojima partnership has produced fruit: a new game called Death Stranding. It stars Norman Reedus from The Walking Dead.

Death Stranding was unveiled at E3 by Hideo Kojima who introduced an unsettling trailer he said was running in real time.

In the trailer, the camera pans across a beach, showing a dead crab – fittingly for the 10th anniversary of Sony’s Giant Enemy Crab E3 episode – and then a body, Reedus’ body. He’s naked and handcuffed, and near him lies a baby. He picks the baby up but it disappears.