Watch: Chris plays FTL for the first time, aids intergalactic slave trade

To anybody who even remotely familiar with the things Chris Bratt likes, it will no doubt shock you to learn that he had never played FTL until this week’s episode of Late to the Party. FTL is a game that feels like I was made specifically for him. It’s a game as complimentary to his being as scarves are to his general aesthetic nine months of the year.

Anyway, all of this is to say that in the video below, I sat Chris down and put him in charge of the space age roguelike to see how he got on. What followed was a scandalous tale of missiles, cowardice, hubrice and a surprisingly open minded approach to the concept of space slavery. You think you know a guy…

Alright, so Chris may have deliberately asphyxiated the character he named after me and frankly that was a bit weird, but all in all I don’t think he did too badly for a first time FTL player. If you have any fond memories of time spent jumping around the galaxy and hastily putting out fires, feel free to share in the comments below.

Watch: Chris plays Dishonored for the first time, murders everybody

Dishonored is a very good video game that Chris Bratt missed because he was too busy playing XCOM: Enemy Unknown. Go figure. The beauty of Late to the Party, however, is that we can go back and introduce people to games they missed the first time round – without getting told off for slacking.

Sometimes, to make the experience even more rewarding, we learn valuable lessons along the way; lessons like ‘turns out Chris Bratt is secretly really violent’ or ‘Chris Bratt is completely amoral’ or ‘Chris Bratt makes fun of little girls while playing hide and seek with them’. Stuff like that.

We learned all three of those lessons and more in the above episode of Late to the Party in fact, so give it a watch and let yourself be swept away to a very, very violent version of Dunwall.

Overwatch’s latest hero Sombra is now live on all platforms

Overwatch’s highly anticipated new character Sombra is now live on PS4, Xbox One and PC.

Sombra is a hacker capable of shutting down other characters’ abilities. She can also turn invisible, teleport, and release an EMP (her ultimate ability) that discharges all shields, barriers, and opponent powers within her vicinity.

Our resident Overwatch expert Chris Bratt is and has offered 30 tips for playing as her in the video below:

Watch: Chris and Aoife shake it in Duke Nukem 3D

Duke Nukem 3D sort of passed me by growing up, but I was always hearing stories about how fantastic its level design was, how satisfying its guns were to shoot, and how many secrets were cleverly tucked away for those determined enough to find them. Oh yes, and there were loads of boobs in it.

So, who better to introduce me to the delights of Duke Nukem for the very first time but Chris “” Bratt? Playing the 20th Anniversary World Tour edition on PS4, we go for a leisurely stroll around Hollywood, shooting aliens in the ankles and stopping off at its finest erotic literature emporium.

The abundance of pixellated breasts aside, I was actually pleasantly surprised by how fun the game still is. As a fan of 80’s action movies it’s a beautiful combination of nonsensical non sequiturs and completely OTT violence that is certainly of its time, but all the more loveable for it.

Invisible, Inc. is now available on iPad

Klei Entertainment’s turn-based infiltration adventure Invisible, Inc. is now available on iPad.

Priced at £3.99 / $4.99, this mobile adaptation of last year’s hit contains all the content from its PC release. As such, there’s 10 unlockable agents, five game modes, and randomly-generated maps.

Invisible, Inc. was a big hit at Eurogamer headquarters, particularly among the contingent of those named Chris. Chris Donlan loved Invisible, Inc., which he described in his as “a game defined by short, sharp thrills”, and it was the game Chris Bratt wouldn’t shut up about before XCOM 2.

Watch: Chris and Ian experience PSVR and have a lovely time

It’s no secret that I’m excited about the PSVR. I’ve been until my pre-order arrives like it’s a second Christmas, so when I popped into the Gamer Network offices on Monday I was very excited to learn that Eurogamer had been sent a review unit.

Not one to waste a good opportunity to make some video, I grabbed my sidekick Chris Bratt and together we set up our capture kit – which is thankfully very easy to do thanks to the PSVR’s social screen – and took the device for a test drive. Unfortunately we only had enough time to try out two PSVR games so we chose a couple that, we hope, show off the potential of the unit pretty well.

Our journey into virtual reality started off rather sedately with a go on Tumble VR. Anyone who was an early adopter of Sony’s PS Move controllers should be familiar with Tumble, it’s a brilliant little physics based puzzler that’s all about balancing blocks on top of one another and not letting them fall down. Kind of like a reverse Jenga. Anyway, this PSVR version requires a steady hand and a good sense of spatial awareness so I don’t really know why I agreed to let Chris play it.

First-person VR Pac-Man is as ridiculous as it sounds

The future is here, and it’s a first-person Pac-Man game with VR headsets and a slippy treadmill which requires oversized Crocs.

We sent Ian Higton and Chris Bratt into this dystopian future and yes, the results were as just as we planned.

You can try this setup for yourself at EGX 2016, where Pac-Man VR is running on Android Gear headsets and ROVR treadmills.

10 things you must do at EGX 2016

It is the eve of EGX, the UK’s biggest gaming show, which means our office is rapidly emptying of people as well as the huge flight crates filled with routers that have been stacked around the printer for the last week. (Disclaimer, if you didn’t know already: our company, Gamer Network, runs EGX, but the events team is separately run from this website.)

Team Eurogamer will be there, as ever, albeit in a little less than full force for once, due largely to the sheer quantity of babies we’ve produced over the last 12 months (or are about to produce in the coming weeks, god help me). Still, Tom, Johnny, Ian, Aoife and Chris Bratt will all be at the NEC Birmingham for the show, so if you’re going and spot one of them, do say hi.

As they pack their bags with spare camera batteries and cans of delicious Tornado energy drink (warning: do not drink and VR), it seemed like a good moment to run down our pick of things to do at this year’s show. EGX isn’t all about queueing to play massive unreleased games, so we’ve included a few other bits and pieces. And of course, this only scratches the surface – check out the for the full run-down. There are still a handful of tickets available on Thursday, Friday and Sunday, by the way.

The Eurogamer Podcast #13: Ironman Bratt

Listen, Chris Bratt has found another way to talk about XCOM 2. He’s just completed the game on Ironman mode, which means that the game saves pretty much constantly and any mistakes are locked in good and tight. He wants to talk about it and so do I. Welcome to another edition of the Eurogamer Podcast!

We do cover a few other things, of course. I talk about Twofold, Inc and Abzu, which my daughter is currently playing in an amusing manner – amusing to me at least! – and we inevitably segue into a reverie about Invisible, Inc, one of the greatest tactical games ever made. What else? Oh yes, we watched Bertie play For Honor, and we have some thoughts on that and one of the magnificent people who helped make it. The one who looks like a cross between Jeff Bridges and Satan.

Hope you enjoy! Also, we’re planning to take the podcast weekly after this. I’m typing this here so that we have to do it. Or at least try. Love to all!

The Witness review

The Witness is released on Xbox One today. Here’s our original review of the PC version, first published on 25th January 2016.

In The Witness, the new game by Jonathan Blow – the indie star who kickstarted an arthouse game industry with 2008’s Braid – you explore a lonely and mysterious island, solving puzzles which you find installed around the place on touch panels. On each panel is a maze, which you must resolve by drawing a single, unbroken line from an entry point to an exit point. The line can never cross itself, and the route you must take is (often, but not always) dictated by rules expressed in symbols on the maze; join the dots, keep white squares separated from black, and so on. The big picture is how you use these puzzles to expand your knowledge of and access to the island, but the puzzles, which number in the hundreds, are the meat of the game.

I explained this to my colleague Chris Bratt on and he protested: “That sounds like a hacking mini-game!” And he’s right, that’s very much what it’s like: it’s a hacking mini-game that one of the world’s cleverest game designers has spent seven years of his life on, and probably a considerable chunk of the personal fortune he earned from Braid. It’s a hacking mini-game that constantly rewrites and reinvents itself, and also develops its own language, articulating complex ideas without ever needing a single word of explanation or instruction. It’s a hacking mini-game as its own art form.