This all happened in the winter of 1999 – a weird time for video games. The PlayStation was drawing to the end of its spectacular life, and the hype had begun for its successor. Microsoft was muttering about the Xbox. Everyone was looking forward to a new generation.
Then there was Dreamcast.
Sometime in the spring of 1999, I got a call from Caspar Field who had worked with me on Edge a couple of years before. He was launching Future’s unofficial magazine for the new Sega machine. It was going to be called DC-UK for some reason that I still don’t fully understand. He wanted to know if I’d come aboard as associate editor. At the time I was freelance and I didn’t really want to get back into full-time magazine production. In the late-nineties, Future ran its publications like crazy little fraternity houses; it was fun, we were largely autonomous, but we were badly paid and over-worked and every issue of every magazine was a chaotic maelstrom of late nights and booze and hangovers. I felt like Al Pacino in Godfather 3, I didn’t want to be dragged back in.