Eurogamer’s game of the year 2016

You might not have known it from all the drama going on elsewhere, but 2016 was a mighty fine year for video games. Going through the top 10s submitted by Eurogamer contributors that led to our final verdict for game of the year – democracy is still live and kicking here on this website – it was amazing to see the diversity of choices made. Truly there was something for everyone in 2016, and it goes to show how broad this church that is video games has become.

And so the voting was extremely close, with more than a few pleasant surprises. Titanfall 2 only just missed out on the top spot – and please, please, please go and buy this game if you haven’t done so already – while The Last Guardian also troubled the top five, no mean feat given its ten years of tortured development and its release spot late on in the year. Doom also came close to winning the prize, something none of us could have suspected in the run-up to release for id Software’s brilliantly bold reboot of the father of all modern first-person shooters.

If you know Eurogamer, though – and if you’ve ever been into its office on any lunchbreak in recent months, or been witness to the endless conversations on the matter in our IM channels – there was only ever really going to be one winner. Blizzard’s Overwatch has captured the imagination like few other games in recent years, delivering a bright, brilliant and exceptionally designed team shooter that instantly became best in class. Its success means there will be countless imitators in years to come – and 2016 already boasted a couple of lookalikes in its wake – but it’s hard to see anyone toppling Overwatch for years to come. This is simply the foundation for an obsession that’s likely to run and run and run.

Battleborn is £3.85

Beleaguered team shooter Battleborn is available for just £3.85, down from an RRP of £54.99, from UK retailer ShopTo today.

The eye-opening discount is the lowest price we’ve seen Gearbox’s game, which has struggled to find any kind of foothold since it launched opposite Blizzard’s Overwatch open beta.

Regular discounts, and a constant stream of new characters have failed to ignite interest.

How similar is Paladins to Overwatch?

Last week, Hi-Rez Studios co-founder Todd Harris to address comments that upcoming team-based shooter Paladins was a copy or clone of Blizzard’s Overwatch. Harris pointed out that Paladins was in development before Overwatch was announced but also said that the developers decided to stick to their guns despite elements of their game being similar to Overwatch, as other approaches didn’t focus test well.

Looking at the discussion online, there’s still a fierce chicken-and-egg debate going on about who (if anyone) copied who first, a lot of which focuses on whether Paladins changed to become more like Overwatch after Blizzard’s announcement. (The rest of it is populated by Team Fortress 2 fans making sure everybody knows TF2 was copied first.)

It’s a messy discussion, frankly; one I can’t see ending anytime soon. Instead of trying to arbitrate over who did what, I decided it was better to simply play Paladins and see just how similar the two games are.

Watch: We talk to Cliff Bleszinski about Lawbreakers

I’m not a fist bumper. I just want to get that out of the way early on before you see me awkwardly fist bump Boss Key Productions co-founder, Cliff Bleszinski, at the end of this interview. Apparently, it’s his thing. He fist bumps people, rather than shaking hands, to avoid picking up the flu at shows like E3.

Alright? Good.

Anyway, join me in the video below as I quiz Bleszinski on his plans for Lawbreakers post-release. Will the game ever come to consoles? What exactly is happening with microtransactions? And how does he feel about the near-constant comparisons to Blizzard’s Overwatch?