Gran Turismo may have fixed its long-standing sound problem

For a long time, Gran Turismo has had a problem with sound. Namely, its cars instead of roaring and barking and popping and wheezing whined like sickly hoovers, while everything was drowned out by tyres that squealed like a boiling bag of kittens.

That was supposed to change for Gran Turismo Sport, and developer Polyphony, if you’ll excuse the turn of phrase, was making all the right noises. It had hired a sound designer from Forza Motorsport’s Turn 10, and it put out a blog detailing how it was going about improving its audio design. And then, at the Gran Turismo Sport launch event, the cars all had engine notes that sounded like long, limp farts. It wasn’t too promising.

Gran Turismo Sport has come on a long way since then, though, its visuals polishing up nicely (especially on the PlayStation 4 Pro version that’s being shown off right now at an event in London) while its audio has come a long way too. It’s still a work in progress, but what’s on show here is a big improvement over what’s gone before in the series.