Titanfall 2’s best moment made me not want to shoot anybody

Be warned, this article contains substantial spoilers for part of Titanfall 2’s campaign

There’s an element to Titanfall 2’s campaign that’s really surprising, and I am not referring to the fact that Titanfall 2’s campaign is actually good. Like so many of the sections in Titanfall 2, this part of the story introduces a novel gameplay mechanic, then lets you play around with it for a while before moving on to the next one. What was really interesting about this section, however, was not so much the mechanic itself as the reaction it prompted in me.

In order to do it justice however, I’m going to have to spoil this section of gameplay fairly substantially. If you haven’t played Titanfall 2’s campaign and in any way care about having one of the most interesting sections spoiled for you, you should turn away now. From the next paragraph onward, pilot, you’re in spoiler country.

Sony investigating PS Plus issue with Everybody’s Gone to the Rapture

Yes, there’s an issue redeeming .

The game’s developer, The Chinese Room, shared the error message some European PS Plus members have been getting from the PS Store. The message says the item isn’t available right now and to try choosing something else.

PlayStation Europe followed up with a tweet of its own, saying it was aware of the issue and was investigating.

Picture of new Overwatch character Sombra found on Blizzard servers

A piece of Sombra artwork has been found on , signed by an artist who works on the Overwatch team. It’s since been removed but the picture has been via .

The image depicts Sombra standing on a giant omnic robot’s hands, presumably manipulating it with the purple tendrils of light streaming from her high-tech gloved hands. Could this be something to do with her ultimate ability?

This depiction of Sombra matches almost exactly the depiction of her in a leaked image from a few weeks ago, suggesting that image was legit.

‘It was a good spot we ended up in. But it was messy getting there’

Hitmanᵀᴹ (which, for the sake of our sanity and yours, we’ll just call Hitman from now on thank you very much) has just wrapped up its first season, and it’s fair to say it’s been a success. Since March this year, IO Interactive has delivered a succession of murderous playgrounds dense with the kind of devious detail that helped forge the studio’s name back with the lauded Blood Money, and to my mind this reboot is at least the equal of that modern day classic. This new Hitman has frequently been outstanding.

From the splendour and scope of Sapienza to the bustle of the markets in Marrakesh, IO has delivered the open-ended stealth and skullduggery that fans have been pining for for what seems like an entire generation. It’s not been without hitches, though, and when the episodic structure was first announced it seemed IO were blundering their way through rather than going for the Silent Assassin approach, with confused messaging not helping win over those disgruntled by the fact the new Hitman would initially be spread out over a series of instalments rather than delivered as a single standalone game. Even IO itself didn’t seem entirely convinced of the approach.

“We debated a quite a few things, and we knew that it was going to be controversial,” Hitman’s creative director Christian Elverdam tells us at a recent London event. “And we didn’t make it easy by being back and forth in what we were saying. We knew people would be sceptical. And we had a debate about how much content could launch a season. How much is enough to start? We went back and forth on that. How do you get that critical mass so people start playing and then want to go on and enjoy the game?

Sony edges closer to 50m PS4 sales, PSVR “on track”

Sony’s latest financials reveal a further 3.9m PlayStation 4 consoles were shipped between the start of July and end of September, taking the worldwide tally up to 47.4m PS4s shipped. .

That three-month period included the launch of , which arrived in 500GB form 16th September, and 1TB form 29th September.

That three-month period did not include the 13th October launch of PlayStation VR, sales of which, Sony said in the financial report, “are on track”.

The alien hunters of Elite: Dangerous

There are a group of Elite: Dangerous players who do not care for shooting other ships, mining for materials or trading precious resources. This group focuses on a more scientific pursuit: hunting aliens. Aliens that aren’t even in the game yet.

Aliens have so far failed to turn up in Frontier’s space game, but clues as to their inevitable arrival have been drip fed into the universe over the last 18 months. And for the last 18 months the Canonn, one of the largest, most dedicated groups of Elite: Dangerous players there is, has sought to unravel the mysteries of its virtual universe.

Last week, one Canonn member made the most significant discovery yet: an alien ruin. But the rush to make sense of the find has posed more questions than answers: this does not look like any of the alien objects so far seen in the game. This looks like, something else…

Owlboy review

Owlboy’s greatest achievement is how it has managed to stay relevant. Against the deluge of retro-inspired sidescrolling platformers that have been thrown at us over the past several years, Owlboy doesn’t just stand head and shoulders above its competition – it’s an outstanding example of how the genre can, and should, be done. Development started back in 2007, and while there are no obvious reasons as to why it took so long to reach full release – beyond its small development team and multiple iterations – it has done so looking and feeling remarkably polished. You wonder how Owlboy might have fared had it released into a world pre-Braid and the likes. Nonetheless, in 2016 it’s still a fine accomplishment.

Owlboy’s charm is tied to its lead character Otis, as well as the host of friends and foes that pop in and out of this capricious coming of age tale. Few games have captured such wonderfully expressive body language and stirring facial expressions through pixel art, and as Otis is explicitly identified as a mute protagonist his silent interactions inevitably become all the more precious. As an owl in training, Otis spends much of his time trying to win the respect of his elders however but can’t seem to do anything right in their eyes in the game’s earliest stages. A typical tale of trial and tribulation unfolds that sees Otis dotting back and forth between dungeons and villages to further his ten-hour story and win over those who judge him along the way.

Well-worn genre stereotypes do exist – something first embodied by Otis’ hard-shelled domineering professor and mentor Asio – however they all fit snugly in this world. The latter’s scalding of our seemingly misunderstood hero in the game’s opening scene leaves Otis with his head bowed, sweat running from his brow and twiddling his thumbs. I fell in love with him there and then. Otis’ first encounter with overexcitable best mate Geddy just moments later, though, allows Owlboy to confidently tease its wide-ranging emotive repertoire inside its first ten minutes, while also serving to introduce the value of its central mechanic: flight. Double tapping jump in Owlboy sends Otis skyward but – unlike the vast majority of games which include the ability to fly – he’s able to soar freely without being governed by stamina metres or restrictive timers.