Watch the 3DS Nintendo Direct here

The first Nintendo Direct in months will take place today at 3pm UK time (that’s 4pm in Central Europe, 9am if you’re over on the US East Coast or if you’re up and on Pacific Time, go to bed).

Nintendo has said this new broadcast will reveal details on upcoming 3DS games, so we’re expecting fresh details for Pokémon Sun and Moon.

The next Layton game is also a good shout, as well as a European launch for the . And how about that which adds in Amiibo support?

PlayStation Move is back, and now in a PSVR double pack

We knew PlayStation Move would get a new lease of life when Sony’s upcoming PlayStation VR headset launches, but now we know how the motion-sensing controllers will be sold: in a new double pack with PSVR branding.

The updated Move controllers (you’ll want one in each hand) have a fresh product model number, although their basic design remains identical to the PS3-era originals.

Still, there are unconfirmed reports the controllers will now use Micro USB charging.

Fallout 4’s Nuka-World sticks too rigidly to the tracks

“Too many folk these days count on violence to solve their problems. You only have to look around to see where that got us,” declares my android companion, Nick Valentine, as I turn another raider’s face into crimson mush. He’s right, of course. Still, there’s nothing to be done – nobody’s feeling chatty and I don’t want to become a red smear on a post-apocalyptic dodgem.

Nuka-World is Fallout 4’s final story DLC. Taking you to a dilapidated theme park filled with fizzy drink mascots, rusty rides and bloodthirsty raiders, this expansion lets you embrace your dark side, becoming a raider overboss and sending your crews out to pillage, maim and murder, even if that involves trampling your own settlements. Seeya, Marcy Long.

In this way at least, it’s been a long time coming. One of the recurring complaints about Fallout 4 is how it forces you to be the hero – though possibly one who is a bit of a dick. Sure, you can side with whatever faction you empathise with – as a dad, this decision came easy – but each believes they are doing the right thing, and for the good of the Commonwealth. Nuka-World goes in the complete opposite direction; if you’re role-playing as someone noble, your only real option is to walk away.

Battlefield 1 open beta off to shaky start as EA servers suffer outage

Battlefield 1’s open beta launched yesterday, although many players have been left unable to connect to the game’s servers.

EA’s Origin online service fell over last night, the first evening the beta was live – although it doesn’t sound like EA was at fault.

The company’s online services have reportedly been targeted and brought down by a DDOS attack. A hacking group which has caused similar trouble in the past has claimed responsibility.

Deus Ex Go isn’t really Deus Ex, but it understands what’s great about it

Square Enix’s streamlined Go series takes the publisher’s sprawling action games and turns them into precision puzzlers in which movement is limited and each level has a single ingenious solution hardwired into it.

This worked with Hitman because, despite the funny costumes and the freedom of approach available in the main series, Agent 47 has always belonged to a clockwork universe, and it was the clockwork itself that Go was so good at exploiting. This worked for Tomb Raider, too, because Lara Croft’s greatest moments tend to involve a lone hero exploring a complex stretch of wilderness that, on closer inspection, has had all the genuine wilderness designed out of it with real artistry.

Deux Ex was always going to be interesting. Deus Ex is about choice and only choice, in a way that can’t easily be set aside. Deux Ex Go is – you guessed it – a precision puzzler in which movement is limited and each level has a single ingenious solution hardwired into it. This sounds like a recipe for disaster, and yet I’m loving it. There are two reasons for this, I think. One is that this really is an excellent puzzle game. The other reason is more surprising: Deus Ex Go may not have that much in common with Deus Ex itself, but it has helped me to understand what’s great about the wider series.

Performance Analysis: Assetto Corsa

Having first launched on PC in 2014, Assetto Corsa made its mark with a push for accurate car physics – a key selling point that sadly wrestles with the more CPU-restricted designs of PS4 and Xbox One. The logic here is clear: the more cars simulated on a circuit during a race, the bigger the hit to frame-rates on console. Your mileage may vary as a result of how you set your vehicle count, but it’s disappointing to see the game veer so far away from its target 60fps – coupled with aggressive tearing – when set to anything between 10 and 16 cars.

We’ve been here before with the likes of , of course. There we had another ambitious PS4 and Xbox One racing sim that struck 60fps quite happily with eight cars and less, but cranking that to 16 and above caused it sub-50fps levels of performance. In Assetto Corsa’s case however, the consequences for pushing the car count up are actually more restrictive. Even with just 10 cars on the road we’re faced with performance at the lower end of 45-60fps. Taken to its maximum 16 cars, this number drops to the 35-50fps region on both consoles. One difference between Assetto Corsa and Project Cars (and indeed the F1 titles, which also possess similar performance issues) is that both PS4 and Xbox One operate at 1080p resolution, though the Sony console’s anti-aliasing solution is more effective on smoothing off the jagged edges.

This is also coupled with full-screen tearing. In some respects this is a benefit to the game’s playability; on the one hand, yes, it sticks out like a sore thumb when turning a corner – lateral motion plus sharp contrasting edges tends to exacerbate the visibility of the tear-lines. But on the other, this artefact means each frame is output as closely to its 16.7ms render time as possible. Whether the frame is complete or not, it gives the player as much visual feedback as possible within each second of gameplay – a crucial component of any racing sim.

2K is reviving a Wii game for its VR debut

2K Games is resurrecting an old Wii game for its first foray into virtual reality via PlayStation VR, HTC Vive and eventually Oculus Rift.

Remember Carnival Games, the 2007 local multiplayer mini-game collection? Well that’s what 2K is bringing to the table for its VR debut.

Due on 28th October for PSVR and HTC Vive, Carnival Games VR collects a dozen different mini-games for £15.99.

Nvidia is making its own Fallout 4 mod

GPU manufacturer Nvidia has entered the world of game development by making its very own Fallout 4 mod.

Entitled Vault 1080, this third-party mod adds a new vault that Nvidia claimed is “equal in size to the other vaults spread across the commonwealth”. The denizens of said vault have formed a religion that worships the darkness, for some reason, probably because they’re fans of Nvidia’s atmospheric lighting effects – which you can see in action in the trailer below:

“Vault 1080 uses its terrifyingly realistic light and shadow as the core of its experience,” Nvidia’s Steve Williams said of Vault 1080 on . “Volumetric lighting features extensively – in ways not seen in the standard game – while shadows are more realistic and velvety than ever. This is thanks to HBAO+ and its control of ambient occlusion, which creates authentic depths anywhere a light source is blocked, no matter how small or fleeting.”

Castle of Illusion remake will be removed from sale on Friday

The 2013 remake of Castle of Illusion Starring Mickey Mouse will no longer be available for purchase beginning this Friday, 2nd September.

First reported by , the title will be going “back in the vault” so to speak.

“Due to an expiration of business terms, Sega will no longer be able to sell Castle of Illusion on Xbox Live, PlayStation Network, or Steam, with the current publishing arrangement coming to an end on September 2,” publisher Sega said in a statement to .