Nintendo Vans shoe range now on sale in the UK

Nintendo socks, shoes, sandals and caps are now available from skater/emo clothing maker Vans.

If you ever idly doodled mushrooms and goombas on your Converse and wished for something more official, well here we are: Mario, Donkey Kong, Zelda and Duck Hunt designed duds.

This “ultimate two-player partnership”, as Nintendo puts it, also extends to non-foot related clothing such as fleeces, hoodies, shirts and backpacks.

The Order: 1886 dev Ready at Dawn’s next game is a physic-based arena brawler

The Order: 1886 developer Ready at Dawn’s upcoming physics-based multiplayer arena brawler De-formers is a big departure from the studio’s steampunk flagship title. A multiplatform (PS4, Xbox One and PC) offering published as part of GameStop’s recently announced GameTrust initiative, De-formers, is a mix of lots of elements from beloved games cobbled together into something that looks familiar, yet strangely hard to pin down.

This third-person competitive game about a bunch of rolling round creatures trying to knock each other out mixes the bashing mechanics of Super Smash Bros. with the physics-based mayhem of Gang Beats, then combines it with the whacked out controls of Super Monkey Ball and the skill-based shooting of Twisted Metal. It’s bonafide bonkers and about as far away as you could get from the immaculately detailed but ultimately conventional The Order: 1886.

Gone are the finely groomed yet gritty action action heroes, the glistening rain-slicked cobblestone alleys, and the sputtering crackle of archaic 19th century firearms. Instead De-formers focuses on freakish, spherical amphibians trying to obliterate each other in brightly coloured play pens.

Ready at Dawn reflects on The Order: 1886’s successes and failures

Just over a year ago Sony launched one of the best looking console games of the modern era with Ready at Dawn’s narrative-heavy third-person steampunk shooter The Order: 1886. It was a technical marvel for spring 2015 and one that editor Richard Leadbetter called “a milestone in the development of next-gen visuals.” Indeed it still looks mightily impressive 16 months on.

Yet for all its whiz-bang glamour, The Order: 1886 was met with a lukewarm critical reception and sales that only upon launch. Given all the hype Sony pushed upon this pristine monument to the PS4, it would be easy to assume The Order was a colossal failure. Maybe even a misfire capable of crumbling the studio behind it. Nothing could be further from the truth.

Ready at Dawn is alive and well (I would know, having visited its Irvine, California headquarters last week) and its future is promising. Chief creative officer and co-founder Ru Weerasuriya confirms that the studio currently has three titles in development: the just announced physics-based brawler , an unannounced Oculus Rift-exclusive title, and a mysterious AAA game in pre-production. Weerasuriya can’t reveal the platform (or possibly platforms) or publisher of this unannounced blockbuster, nor can he confirm if it’s a new IP, but he does tell us about 20 staffers are working on De-formers full-time with a larger team on the Oculus title and the rest on the AAA game with more to join as other projects near completion.

The Last Blade 2 is SNK at its bawdy best

Maybe it’s something in the water, or maybe it’s because most of its residents would rather gulp back a beer to hydrate themselves, but there’s something awfully fighty about Osaka. A bawdy counterpoint to the dignity traditionally associated with the city of Kyoto, it’s no wonder that while Nintendo was pursuing delicate refinement in its craft through the 90s, further south things were a little scrappier. Think of the fighting game in its absolute pomp and you think of Capcom and SNK, two companies once locked in both fierce rivalry and jolly camaraderie, sparring then embracing one another like two friends tipping over themselves through the course of a booze-soaked evening.

Capcom’s 90s output you’ll know, of course, from Street Fighter, Darkstalkers, Marvel Super Heroes and more, while SNK’s work of the era is likely just as familiar: evocative greats such as Fatal Fury, The King of Fighters, Samurai Shodown among others. Yet while Capcom has intermittently carried on fighting its corner with some relative success, SNK’s star has waned, its output slowing to almost naught in recent years.

More’s the pity, as I’ve always had a soft spot for SNK. Maybe it’s something to do with how exotic these games once seemed: almost every 12-year-old had a SNES with Street Fighter, yet it was only the chosen few who had borne witness to a Neo Geo, let alone had the means to carry home one of its adorably oversized AES cartridges. These were the game boxes always carried out of reach in local game stores, behind the counter and perched high on a shelf, complete with glorious artwork and eye-watering price tag.

There’s a new Metal Gear Solid game coming this autumn

Okay, let’s cut straight to it – of course there’s not an all-singing, all-dancing brand new Metal Gear Solid video game coming from Konami this year. After all, we’re still waiting for them to finish the last one.

But! , there is coming from the company that’s due in Japan this autumn, and it’s taking its cues from Snake Eater, perhaps the most revered of Hideo Kojima’s long-running series. A new trailer for the machine reveals some all-new cutscenes – or, at least, old ones reimagined in an all-new engine, with characters such as The Boss and The End getting a new lick of paint.

Hideo Kojima famously left Konami late last year after a turbulent time around the launch of Metal Gear Solid 5: The Phantom Pain, and having established an all-new Kojima Productions he’s across the globe as he assembles his own team. Konami, meanwhile, recently , so still looks to be in the business of console gaming. As for a proper new Metal Gear, well that’ll likely have to wait. If you’re a pachinko fan, though, today must be a happy day.

The Division is being made into a movie starring Jake Gyllenhaal – report

A silver screen adaptation of Tom Clancy’s The Division is in the works with Donnie Darko himself Jake Gyllenhaal playing the lead.

As reported by , Gyllenhaal is also producing the film.

A movie based on The Division shouldn’t be that surprising given that Ubisoft’s shared world shooter was the based on its first week. It generated an astounding $330m in only five days. As of mid-May it had .