Today’s big Street Fighter 5 update is actually two separate massive downloads

Street Fighter 5 gets a huge update today, one that adds a raft of new content as well as the long-awaited cinematic story mode.

But be warned: for some reason Capcom has separated out the patch and the story mode into two, massive downloads. The 1.04 update can be downloaded automatically if you’ve set your PlayStation 4 up to do so. But the story mode must be downloaded manually from the PlayStation Store.

I turned the office PS4 on and saw, as expected, the 8.38GB update downloading for Street Fighter 5. But once it was complete and installed, I couldn’t access the story mode from within the game itself. That’s because the story mode is a separate download – despite it all being free.

Wreck-It Ralph sequel coming March 2018

Wreck-It Ralph, Disney’s take on the secret life of video game arcades, is getting a sequel.

Wreck-It Ralph 2 launches on 9th March 2018, the House of Mouse announced last night, and explores the world of online gaming.

The first film featured cameos from video game villains such as Bowser, Ryu, Sonic and Pac-Man – it’ll be interesting to see who gets picked this time around.

All LittleBigPlanet game servers shutting down in Japan

UPDATE 11.55am Eurogamer has received confirmation that LittleBigPlanet 1, 2 and 3 servers will remain online outside of Japan, although Racing and Portable will close.

ORIGINAL STORY 10.55am LittleBigPlanet’s online services are coming to an end in Japan.

Sony’s trilogy of main LittleBigPlanet games, plus spin-offs LittleBigPlanet Portable, Vita and Karting will see their servers shut down at the end of this month (thanks, ).

The man behind some of motorsport’s most fascinating recent forays is turning to video games

You might not have heard of Darren Cox, but you’ve likely come across some of the projects he helped foster. In his tenure at the head of Nissan’s motorsports division he oversaw ambitious, often outlandish ventures such as the DeltaWing, a beautiful dart of a car that’s still campaigned in the US, and the ill-fated GT-R LM P1, a front-wheel drive car intended for Le Mans that turned racing conventions on their head.

Cox was also behind GT Academy, the collaboration between Nissan and PlayStation that turned players of Gran Turismo into real-life racers with a considerable measure of success. Its most famous alumni, Lucas Ordóñez and Jann Mardenborough, found their way on to the podium at Le Mans, while Wolfgang Reip has flourished outside of the programme, being picked up last year by the works Bentley team.

Now, Cox has decided to go all-in on virtual racing, setting up the first fully professional virtual racing team dubbed eSPORTS+CARS. I spoke to him briefly after the announcement about his plans for the team, and how gaming can help introduce more people to the world of motorsport.

A new Arma game was released today

A brand new Arma game has been released but it’s an iOS and Android game called Arma Mobile Ops.

It sounds a bit like Clash of Clans or the Arnie-promoted Mobile Strike: build a base and defend it from attacks, while putting together your own attacking force to send against others. There’s a story campaign and there’s PvP – and you can form alliances with your friends.

and are generally positive but there are fans of Arma on PC – the main series – who are upset Bohemia is spending time on mobile games.

Star Ocean: Integrity and Faithlessness review

When Star Ocean debuted on the Super Famicom 20 years ago the RPG, an American import that Japan made its own with pinch of Shintoism and a dollop of anime, was poised to change video games. The previous year Chrono Trigger had brought together Final Fantasy’s Hironobu Sakaguchi and Dragon Quest’s Yuji Horii, a muscular collaboration that squared each respective team’s talents to deliver a masterpiece.

The following year Final Fantasy 7 broke the genre from its niche and, with the processing power of PlayStation, or, more precisely, the storage power of CD-Rom discs, steered the video game blockbuster forever away from Nintendo’s pristine platformers toward high-production cinema. New and lavish JRPGs arrived every month. Then production costs rose and sales fell. The games became fewer, and thinner. Now, in a shift that would have been unimaginable back in 1996, the Polish have usurped the Japanese as masters of the American role-playing game.

It may seem unfair to compare Star Ocean, the prog opera of the JRPG line-up, to The Witcher 3, CD Projekt’s HBO epic. For one, tri-Ace’s game mixes the mediaeval fantasy with spaceships and sci-fi (an unusual but not entirely unworkable brew). Nevertheless, similarities abound. Both aspire to present a lavish and geographically diverse world, from snow-burdened mountains to Sound of Music-esque green plains, each scene filled with a hotchpotch of monsters and bisected by a grandiose storyline. Both games dispense of the genre’s turn-based foundations, instead featuring real time combat that mixes sword-fighting, magic and item tossing. Both games heavily feature item crafting and alchemy. And both games offer a core storyline that is supplemented with freelance missions posted to notice boards in local towns.

Capcom points to Resident Evil 7 dummy finger use

Capcom has dropped a big hint regarding the Resident Evil 7 demo’s mysterious dummy finger item, which has puzzled fans over the past few weeks.

The Resident Evil 7 teaser was released a couple of weeks ago during E3 for all PlayStation 4 owners with a PS Plus subscription.

In an email to fans today, Capcom said the trial now been downloaded over 2m times.

Watch the new Doom’s classic screen-centred weapon pose in action

The new Doom did a great job of rekindling the feel of old Doom, but one thing that it lacked from its predecessors was that classic weapon pose. You know, the one that sees your weapon pop up from the bottom centre of your screen.

This week, developer id Software released an update that added the classic weapon pose of yesteryear to the new Doom, so you can blow demons away like it’s 1993.

Eurogamer video supremo Ian “Gooblings Gamsers” Higton has knocked together a video, below, showing it off. As you can see, the newfangled angled pose is replaced with a screen-centred pose. Lovely!

Don’t get too excited about the new Katamari that’s out today

Hey, there’s a new Katamari game out today in the UK! But…

Yeah, you already know the punchline. Tap My Katamari is a mobile game that takes the vibrant characters and universe created by Keita Takahashi way back in 2004 (!) and wears it like a shabby skin for a mobile clicker game that’s deathly dull. You tap on the screen to roll a Katamari across a level plain, slowly making it bigger, speeding up the process via handy micro transactions and… There’s really very little to it, and absolutely none of the joy that made earlier Katamari games such a treat. Still, the music is great.

How strange that Katamari has stumbled on well after Takahashi said farewell to the series after the second game in 2005. He’s gone on to do some sterling work, including the exceptional Noby Noby Boy and Tenya Wanya Teens. This year we’ll see his most high-profile game in quite a while with Wattam, which is due out on PlayStation 4 any time soon.

Orion dev admits his game ripped off Call of Duty assets

The developer behind Orion: Prelude, the game Activision reportedly had pulled from Steam over allegedly stolen guns from Call of Duty, has admitted “blatant rips were made”.

Earlier this week, Trek Industries boss David Prassel said he received a Digital Millennium Copyright Act (DMCA) request from Activision after .

At the time, Prassel declared Activision’s complaint unfounded, however he has now admitted that Orion did include assets lifted from Call of Duty – and he has fired the artist responsible.