Blizzard is hiring for a new Diablo game

Blizzard is going to make another Diablo game, according to a new job listing.

As found on the studio’s , there’s a listing for game director on an unannounced Diablo project.

“Blizzard Entertainment is seeking a game director with outstanding communications skills, proven experience in creative direction, strongability in system design, and a stellar track record of shipping AAA games to lead the Diablo series into the future,” the listing said.

Watch: System Shock reboot vs Enhanced Edition graphics comparison

Classic sci-fi horror adventure System Shock is getting a reboot by Nightdive Studios. Though it’s currently in its embryonic pre-alpha phase and still raising money on , there’s a demo of the remake available so we decided to give it a spin and see how it compares to the Enhanced Edition of the original adventure (which was also spruced up by Nightdive Studios).

This video covers the visual changes System Shock has undergone between then and now, but if you want to know how the gameplay has been altered, we recently about the studio’s vision for this reboot.

For more on the System Shock remake, our Martin Robinson , calling Nightdive’s approach “a Kickstarter campaign done right.” Indeed the crowdfunding campaign is going well so far with $680k of its $900k goal met after only three days.

Zero Escape: Zero Time Dilemma is out now on PC

Sci-fi thriller Zero Escape: Zero Time Dilemma has appeared on , a mere two days after its Vita and 3DS launch earlier this week.

This third and final entry in the Zero Escape franchise (which includes 999: Nine Hours, Nine Persons, Nine Doors and Zero Escape: Virtue’s Last Reward) eschews the series’ visual novel presentation for fully 3D environments and characters who act out their scenes in a more lively, animated manner.

Presentation aside, Zero Time Dilemma is still a mix of brain teasers and Choose Your Own Adventure-style interactive fiction about a group of people forced to play a deadly puzzle game. Think Professor Layton meets Saw merged with a labyrinthine sci-fi plot that could give the likes of Inception or Primer a run for their money.

Majora’s Mask fan-film teaser trailer looks excellent

The Legend of Zelda: Majora’s Mask is being adapted into a short film by animation studio and the teaser is very pretty indeed.

The short’s music is composed by Theophany, an artist who already released an album of Zelda cover tunes called . Theophany noted on their that the full short will be about three minutes long and is due later this year.

It’s unclear if Nintendo is going to shut this project down, but it’s unlikely since it doesn’t use any actual assets from the games. Conversely, Theophany’s Zelda-themed work only makes money on a “pay what you want” donation system via the musician’s .

Watch: Aoife and Johnny return to Rapture for a Bioshock Let’s Play

Yeah alright, cards on the table. We couldn’t find anyone in the office who hadn’t played the original Bioshock. Which is hardly surprising when you’re talking about a group of games journalists (incidentally, what would the collective noun for that be? A thinkpiece? A scribble? An ornery of games journos? Anyway.) The problem with that is it kind of scuppered my plans for recording a spectacularly well-timed episode of Late to the Party, to celebrate the shocking-but-not-really announcement that Bioshock: The Collection, a remastered edition of Bioshock, Bioshock 2 and Bioshock: Infinite, is heading to Xbox One, PC and PS4.

So I’m sorry, we went and did it anyway. Let’s just call it Back to the Party and be done with it, alright? I swear it won’t happen again. Probably.

How will System Shock’s reboot differ from the original?

Remaking a classic video game is an intimidating prospect. Stick too close to the original and you run the risk of releasing an archaic project that maybe doesn’t hold up as well in modern times as it did in its day (see Doom 3: BFG Edition). Change too much, however, and purists will complain that the feel or tone is too far afield from what they remember (see Metal Gear Solid: The Twin Snakes). Heck, even the best remakes still fall shy of their source material in at least some minor way. Wind Waker HD is a more vibrant spectacle than its 2003 GameCube forbear, but its new bloom lighting occasionally robs Link of some of his charm. Likewise, Resident Evil’s remake (and ReRemake) are easy on the eyes, but the “better” voice acting is bad in a generic, boring way, whereas it used to be indescribably bad in a hilarious way.

The Vancouver, Washington-based Nightdive Studios is currently walking this tightrope on its remake of cult classic sci-fi horror game System Shock. We , and the is off to a rousing start, nearly meeting its $900k goal in three days, but there’s still a lot of questions about how Nightdive will approach a 2017 version of a 1994 PC game from an era where you could only look along the X axis.

To find out more about this, I caught up with Nightdive founder Stephen Kick at an industry event in sunny Portland, Oregon to discuss the developer’s vision for a new System Shock.

Some people actually bought that Steam game’s £27 PDF certificate DLC

Last week , which released a PDF certificate as £27 DLC.

Hadean Lands, from Boston-based indie developer Andrew Plotkin, is an interactive fiction game done in the old adventure game style. There are no graphics. You simply type your commands and read what happens next.

It’s important to note that Hadean Lands does not come with hints or a walkthrough, because that’s what this DLC revolves around.

Nintendo strikes down promising NES artbook Kickstarter

A successful Kickstarter campaign for a NES game artbook has been shut down by Nintendo lawyers.

The bad – if not exactly surprising – news dropped last night, when the Bitmap Books’ NES Visual Compendium Kickstarter was just 24 hours from the end of its funding period.

Attempting to access the Kickstarter now displays the following message:

Show your game at this year’s EGX

EGX, the big UK gaming event put on by Gamer Network, which also runs this website, has announced that submissions are open to all comers for this year’s Leftfield Collection indie showcase.

The Leftfield Collection is sponsored by Sega, and unlike the rest of the Rezzed indie zone, exhibiting there is free. But competition for spaces is pretty fierce. Full details of the entry process are available on the ; submissions close on 1st August.

Leftield Collection alumni include the likes of Joe Danger, Don’t Starve and Proteus, as well as more experimental stuff like the one-dimensional game played on a strip of LED lights and a door-stopper spring, Line Wobbler.

Squad goals: Returning to The Division

It’s been a while, New York. About three months in fact. Three months since Ubisoft and Massive Entertainment surprised an audience turned cynical by Watch Dogs, The Crew, Assassin’s Creed Syndicate and anything else with a watchtower to climb. The Swedish studio delivered a coherent and compelling ‘shared world shooter; a game that matched Ubi’s obsession with map-littering busy work with an infectious loot grind and deceptively complex character building. Not to mention the genuinely innovative combination of PVE and PVP, The Dark Zone.

Yet I can’t be the only one who felt like they’d had enough of The Division after hitting the level cap and messing about in the end game for ten or so more hours. The excitement of new knee pads with higher stats can only sustain interest for so long. And the Dark Zone, as interesting as it was, had become a frame-stuttering mess on Xbox One, a place overrun by high level gangs intent on ruining everyone else’s enjoyment.

It turns out, though, that in the three months since launch, Massive has been tirelessly working to improve its game, injecting it with the kind of regular content updates that would make a Destiny fan drop to their knees and weep, a commitment to improving the technical hiccups and splutters, and now, with Underground, the first proper DLC drop. And it’s quite the drop.