Rocket League has raised $110m in sales

Rocket League has clearly been a success, but we didn’t know just how successful until now. According to a new report by , the vehicular spin on football has shifted 5m units and raised over $110m in sales.

That’s on top of all the free-ish downloads it received during its PS4 premier where it was part of the PlayStation Plus Instant Game Collection during July 2015.

Developer Psyonix told Forbes that over 15m players have given Rocket League a go between PS4, PC and Xbox One.

The Tomorrow Children’s open beta goes live on Friday

Pixeljunk developer Q-Games’ upcoming empire-building sandbox affair The Tomorrow Children will receive an open beta this Friday, 3rd June, at 9am UK time.

It will last until Monday, 6th June at 9am UK time.

The Tomorrow Children is set in a strange void where you send children to islands on a bus, have them gather resources, then receive rations, build generators, and erect defences against mysterious monsters called the Izverg.

Vivendi has seized control of Guillemot brothers’ mobile publisher Gameloft

UPDATE 01/06/2016 11.55pm: Gameloft SE chairman and CEO Michel Guillemot is allegedly planning to resign, according to a report from .

Sources say Michel Guillemot will join his brother, Ubisoft CEO Yves Guillemot, to protect the Assassin’s Creed publisher from undergoing a similar Vivendi takeover.

Vivendi has already seized control of nearly 18 per cent of Ubisoft’s capital while the Guillemots control 15 per cent of the votes on the publisher’s board.

Filthy Lucre is a new game from ex-Sony Liverpool and Evo devs

Former developers at shuttered Sony Liverpool and Evolution Studios are making a new game called Filthy Lucre. It’s due out later in 2016.

Filthy Lucre is from Manchester-based studio Fabrik, which was founded by former Sony Liverpool studio director Graeme Ankers. It’s a top-down heist game set in London that can be played solo or co-op for PlayStation 4, PC and PlayStation VR. The teaser, which includes a snippet of gameplay, is below.

Fabrik developers include Si Donbavand, former development director at Evo, and Kieran D’Archambaud, former principle programmer at Evo. Ankers said Fabrik has eight former Evo staff on its books.

More details about This War of Mine studio’s new game Industrial

Industrial, the codenamed next game from This War of Mine team 11 bit Studios, will be officially revealed around PAX Prime in early September, and released second quarter 2017.

“That’s the moment when we’re going to announce that, finally, after months of being silent we will be ready to tell you what the game’s about,” Karol Zajaczkowski, RR & marketing manager, told me at Polish conference Digital Dragons 2016.

We haven’t heard much about since I talked with Zajaczkowski a year ago. Back then he suggested we would hear more in autumn 2015 but we obviously did not.

Watch: The weirdest quests of The Witcher 3: Blood and Wine

One of the many great things about The Witcher 3: Blood and Wine is that it knows how to have fun. The new region of Toussaint is packed with weird characters and weirder quests, so I collected some of my favourites in the video below.

Be warned, though – alongisde a great deal of silliness, this video features a lot of spoilers for Blood and Wine.

Teenage Mutant Ninja Turtles: Mutants in Manhattan review

The Teenage Mutant Ninja Turtles arcade machine is an oddity which, despite not being all that great, enraptured a generation of players. The XBLA re-release’s incredible sales suggests most of them still play games and, for whatever reasons, Turtles arcade is one of those games that has a little bit of resonance. Not least because most other video game interpretations of the Turtles, which seem to be prime ‘game’ material, have fallen so woefully short.

Even before Mutants in Manhattan was announced there was some buzz about the potential of it on social media – maybe it was a marketing plant, but it was one that worked because the combination made sense. Platinum Games, the action specialists, with a beloved action license – and if Transformers Devastation was anything to go by, the least we could expect is a solid brawler with a beautiful nostalgia-kneading visual style. This would have been an acceptable outcome but, for reasons best known to itself, Platinum has chosen instead to spin the wheel and bet it all on the number four.

There are good reasons for focusing on co-op multiplayer, of course, not least the fact that the Turtles are a foursome. But it’s worth establishing upfront that of all the things it gets wrong, Mutants in Manhattan offers a below-par single-player experience. There are many reasons for why it feels so empty but the crux is that this is a game designed with an ideal scenario in mind – which is four players co-oping. Once you understand this, things like the short, randomised stages and the power of the turtles’ abilities when comboed begin to make sense. In a reversal of normal roles, single-player ends up feeling like the offshoot.

Create your own Skylanders in Skylanders Imaginators

Skylanders Imaginators has been announced with an October 2016 release date. The US press release says 16th October, which is a Sunday, and the German press release says 14th October, which is a Friday – which sounds like a UK date to me.

The big new thing in Imaginators is the ability to build your own Skylanders, swapping legs, arms, body, heads, weapons and powers to create your own hodge-podge hero. These Imaginators can then be housed in new Creation Crystal toys – actual physical things you carry around with you that interact with Skylander portals. Bet they’re expensive.

There’s a new Sensei toy-range for the game, too. These Senseis can train your Imaginators and unlock weapons, areas and secret techniques. They also have big powers of their own to unleash. There are 31 to collect. Bet they’re expensive too.

Paradox, this is why we need to talk about your mods

Last week, Paradox pulled a Stellaris mod that altered the game’s human race to consist of only white people with European names. Stellaris is an excellent 4X Grand Strategy game in which human empires are made up of multicultural populations.

Labelling the mod as “discriminatory”, which made its stance pretty clear. Although Paradox was happy for players to mod its games as they please, there’s a line to be drawn when it comes to matters of race and intolerance.

Why then,

Blizzard balancers looking at Overwatch heroes McCree and D. Va

Blizzard appears to be looking at Overwatch heroes McCree and D. Va with regard to making balance changes.

With McCree it’s Fan the Hammer that’s the issue when used in combination with his stunning Flashbang grenade. Fan the Hammer looses a round of ammo in the blink of an eye and almost always kills a target at close range. And if it doesn’t, you can use McCree’s Roll ability to automatically reload and then Fan the Hammer again. Chances are if you’ve played Overwatch then you’ve been killed this way.

This is (via ): “I’ve been watching McCree carefully since we’ve released. McCree’s Flashbang plays an important role in being a strong option against very fast/agile teams (Tracers/Genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper’s Death Blossom.