Watch: Johnny cooks the Baker family dinner from Resident Evil 7

I’ve lived in some pretty awful places in my time, but even I have to take my hat off to the squalor in which Resident Evil 7’s Baker family resides. Given how filthy the house is – and how nasty its inhabitants – you wouldn’t expect it to be particularly fertile ground for a video game cooking show, but then Marguerite Baker does have a pretty strong fixation with food.

Not wanting to turn away from a challenge (and spurred on by our commenters), I decided to tackle Resident Evil 7’s Baker family dinner to see if I could make something that looks as suspicious as Marguerite’s cooking without, you know, poisoning anybody. The ideal dish to fit the brief, as it so happens, is one of my all time favourites. You can see what Aoife and Chris thought of it when I forced them to try it in the video below – the recipe is posted below that.

Chili Colorado (AKA Baker family dinner)

E3 2017 will open its doors to public for first time

E3, the world’s most high-profile games show, will this year host 15,000 members of the public for the first time.

Up until now the show has been designed for industry and media attendees, although recent years have seen these rules relaxed to allow larger numbers of bloggers, YouTubers and “influencers” through the doors.

Public tickets won’t come cheap, however. A regular ticket costs $250 (£200), with early bird pricing available this Monday, 13th February for $150 (£120). Yikes.

Pokémon Go Valentine’s Day event begins today

Pokémon Go will celebrate Valentine’s Day with an event full of appropriately pink Pokémon.

Chansey, Clefable, Porygon and others will be easier to find in the wild, while the new baby Pokémon Cleffa, Igglybuff and Smoochum will appear more frequently from eggs.

You’ll get double the amount of candy while catching, hatching and transferring Pokémon, while Lure Modules will last for a boosted six hours each.

The Wild Eight is survivalism served extra-cold

Eight Point’s debut effort isn’t a particularly unusual survival game, at least on the strength of a few hours play, but it does handle some well-worn ideas with thrilling starkness. In particular, I really like what it does with fire. If wood-chopping, mining, hunting and crafting are the verbs that carry you through this Alaskan wilderness, campfires are the punctuation points – fleeting reprieves from the chill of nightfall, where you can cook otherwise poisonous food, patch your wounds, hone your character’s fledgling ranger skills and maybe craft yourself a pair of wooden clogs without worrying (quite so much) about dying of hypothermia.

Viewed in top-down, it all makes for an arresting tableau. Firelight etches deep, twitching shadows into the surrounding, procedurally generated woodland, warming the flat planes of the game’s stylised geometry. The listless piano score fades as darkness sets in, leaving you all alone with the crackle of twigs, the shifting of snow-covered branches, the scuffles and howls of passing animals.

Eight Point’s nine members proudly declare themselves to be residents of Yakutia, a wintry expanse the size of India that houses a population smaller than that of Rhode Island, and while I doubt they developed this game while crouched in a makeshift tent, it certainly feels like the work of people who are intimately familiar with the experience of being very, very cold. There’s a sense of actual, tangible peril to it that survival games often fail to convey, preferring to bury you in vaguely anxiety-inducing drudgery.

The English sailor who inspired Nioh’s samurai star

Nioh, Koei Tecmo’s excellent PlayStation 4 action game, stars William, a blonde-haired westerner who arrives in a fictionalised version of feudal Japan on the hunt for an enemy. There, he is trained in combat so that he can defeat Edward Kelley, another westerner who is driving the war in Japan using his dark abilities.

In the game, the government of Queen Elizabeth I wants to secure victory over Spain by obtaining Amrita, a mystical golden stone found in Japan. Edward Kelly is also after this.

It turns out both Nioh characters William and Edward Kelley are based on real world historical figures, one of whom made a big splash in Japan hundreds of years ago.

FIFA YouTuber who ran illegal gambling site addresses controversy

Craig “Nepenthez” Douglas, the British YouTuber who , has spoken out about the verdict for the first time – and the last, he says.

In a YouTube video named “BACK TO BACK WALKOUTS!! – #FIFA17 Road to Glory! #147 ultimate team” posted late last night, in which Douglas resumes his long-running FUT coverage, the YouTube star took a moment to first address his recent court appearance.

But Douglas won’t follow through on his previous promise to provide a no-holds-barred telling of “his side of the story”. His lawyers have told him not to.

Resident Evil 7’s first DLC is more of what you love, but not much more than that

When Capcom announced that it would be releasing its first paid DLC pack a scant week after the game’s launch, it drew equal parts excitement and scepticism from the community. On the plus side: we only have to wait a week for more Resident Evil! On the downside: isn’t that a little soon? Clearly this was prepared ahead of time and should have been included in the game, right? Both perspectives are reasonable and indeed this first batch of DLC, Banned Footage Vol. 1, doesn’t add much. What it does add, though, is a delight.

Banned Footage Vol. 1 is separated into three distinct standalone challenges. The most original of the bunch is “Bedroom”, a puzzle-based escape-the-room game putting players in the role of captured cameraman Clancy, who’s been taken prisoner by Baker matriarch Marguerite. Shackled to a bed and threatened to a grotesque soup, the player must use their wits about them to claim that distinctly Resident Evil honour of becoming a Master of Unlocking.

To even hint at any of the puzzle solutions would be a spoiler, so I’ll keep quiet on that, suffice to say that an unmindful would-be escapee may find themselves on the receiving end of Marguerite’s horrific diet. Indeed there are ways to die in Bedroom, and some time-sensitive mental challenges do a fantastic job of inflicting a sense of panic while your hostess with the moldstess periodically checks up on you.

Here’s our first look at combat in The Bard’s Tale 4

InXile has released a gameplay video of The Bard’s Tale 4 that shows off combat for the first time.

The video, below, shows exploration of a portion of the Fichti Forest. Eventually the party opens up a cave, plays a magical song that repairs a broken bridge and runs into a few goblins.

For me there’s a lot to like about the way The Bard’s Tale 4, which raised $1.5m on Kickstarter, is shaping up. I love the Unreal Engine 4-powered environments, and the monsters look great.

Notes from the end of a world

It’s the final weekend of Asheron’s Call. Three days from now, the servers will be shut down, and 18 years of video game history will be lost forever.

The servers are quiet. There are a few last players scuttling through the halls, ticking items off their bucket list before the world is lost forever. I’m here to tick something off myself, too: the Shard Vigil Memorial, located on the steps of the Ithaenc Cathedral on the Thistledown server.

It takes an hour to find it, partially because this is the first time I’ve played the game – I’m using a borrowed account as Turbine have closed down new account registration since they announced they’d be pulling the plug at the end of January – and partly because Crimson Pain, my willing assistant, has no idea how to get to the memorial.

This Portal-themed HoloLens mod is a triumph

Someone has managed to make an augmented reality mod that brings Portal’s titular device – and its iconic companion cube – into the real world via Microsoft’s HoloLens AR headset.

Developed by , this mod allows the person wearing the device to see images of the portal gun, its orange and blue portals, and the companion cube overlaid on top of the actual environment they’re set in. As such, the portals and the cube will interact with the geometry around you.

For example, the cube will actually bounce off stairs or the sidewalk, giving real presence to these illusions that only the person wearing the HoloLens can see or hear.