Watch: Chris and Johnny play the first half hour of The Last Guardian

It still feels strange to contemplate, but The Last Guardian is actually a real, finished thing – and everything. What felt stranger, as Chris and I sat down (in lovely festive jumpers, might I add) earlier today, was to actually play it.

But play it we did. So, without any further ado, here’s the first half hour of The Last Guardian (with two nice chaps talking about it as they go).

For me, the best thing about The Last Guardian is that its long development hasn’t prevented it from feeling special. The animation is lovely and the little moments you have with Trico are beautiful. Even if Chris belted him in the head with a barrel.

Resident Evil 7 demo’s dummy finger mystery solved

We have discovered the purpose of the in the Resident Evil 7 demo.

Unearthed by Eurogamer after the recent , there’s a multitude of cryptic steps one must initiate before the dummy finger arrives at its destiny. For the full play-by-play of this obscure mystery, head on over to our . Or watch our video walkthrough below:

It’s a complex series of steps, to say the least, and it ends with the player being able to access a bloody door in the attic. Inside is a message saying “You’re the best ever!” with an item called a “dirty coin” stuck to it.

P.T. datamine reveals unused enemies

Dedicated dataminers have discovered unused content from Kojima Productions’ lovely promotional horror game P.T.

As uncovered by user luxox18 (via ), this marks the first time folks have managed to unearth the hidden contents of a PS4-exclusive title.

It’s unclear what this will mean for the future, but in the meantime, we get to see some cool unused character models from P.T. These include a male-looking monstrosity that wouldn’t look out of place in the prologue to Prometheus, as well as a one-legged creature seemingly used in a .

The bizarre drink driving Dead Rising 4 tweet

This morning shared a picture of a pint glass, full with beer, emblazoned with “Dead Rising 4 out tomorrow, might as well call in sick now”.

The accompanying tweet said: “#DR4 is out tomorrow! A 2nd drink before driving doubles your chance of being in a fatal collision and not playing it. #FOMOpints”

FOMO means fear of missing out. I’ll let that settle in for a moment.

Mass Effect Andromeda will feature a minor returning character

Mass Effect Andromeda is set in a completely different galaxy to the series’ original trilogy, but that won’t stop one minor character from returning.

Remember Avina? She was the Citadel’s virtual intelligence character, and one of the few NPCs to appear in all three games.

Avina will return in Andromeda aboard the Nexus, the new central spacestation built as a deliberately Citadel-esque hub. She’s voiced by the same actress as well, Dannah Feinglass.

Resident Evil 7 demo finally getting PC release

Capcom’s excellent Resident Evil 7 demo will at last get a PC launch – two weeks today on 19th December.

A post on the game’s Steam has detailed some of the many, many graphical options included in the demo – such as resolution, refresh rate, field of view, frame rate, V-sync, anti-aliasing, depth of field, ambient occulusion, volumetric lighting, subsurface scattering, chromatic aberration and more, if you can believe it.

The game’s demo first arrived for PlayStation 4 , during E3.

Face-Off: The Last Guardian

After nine years, The Last Guardian is finally complete. It’s a game we can all now experience for ourselves, after many no-shows at trade-events, and reported issues during development. Created by Sony Interactive Entertainment’s Japan Studio and Gen Design, the game has had a notoriously rough path to launch – though the result is well worth the wait. But when it was announced as a PS3 project all the way back in 2007, little did we know we’d end up playing on one of two consoles: its successor, the PS4, and of course the freshly minted PlayStation 4 Pro.

Yes, Pro owners can rest easy. Despite no mention of specific support for Sony’s new console in any of its patch notes (we’re currently up to version 1.2), there are two distinct levels of support implemented. Let’s talk visuals first. On the standard PS4, you get a native 1920×1080 resolution – giving you a far crisper image than we could have expected from a mooted PS3 version. It’s easily one of the most visually arresting games on Sony’s latest generation of console hardware.

At the heart of the production is Trico, a huge creature of many moving parts. Despite the dense of feathers covering its body, when placed against the game’s lighting, Trico has a nearly Pixar-esque quality in motion. Dithering and rough edges are surprisingly minimal, and combined with a high quality motion blur, it’s often hard to tell when a cut-scene has ended. The same goes for materials across the game. Geometry and textures err on the simplistic side, but due to the way all these elements are lit – indoors or out – the result is often photogenic, and natural.

The Last Guardian review

The worst moments are sometimes the greatest moments. For 20 minutes last Wednesday I stood by an expanse of cold water, in an ancient hall that had become home to a vast, lapping pool, and I tried to get my companion, a three-storey motley of house cat, pigeon, and other assorted wildlife, to dive to the bottom, battling the swift waters that I couldn’t face, and taking me along for the ride. For 20 minutes my companion would not do as I asked. You know that part in a game where you understand what you have to get to happen to solve a puzzle, but you can’t make the puzzle pieces behave? I was stuck inside that part – except, while those parts are traditionally maddening, this time it was anything but.

Genuinely: it was fascinating to watch the face, the body language, the shifting Baba Yaga chicken feet of that beast I was travelling with as it struggled to understand what I was asking of it – and then struggled to decide if it was in the mood to help anyway. This wasn’t an instance in which the game was too clumsy to bring its pieces to bear effectively. It was something else entirely, something much rarer. It was an instance in which I had to try to properly engage with another creature, as wilful, playful, and easily distracted as I am. Commands came together with body language, orders with their interpretation, and the true puzzle didn’t lie at the bottom of the pool, because it was right up on the surface all along. The true puzzle was: what is this animal thinking?

Actually, it was probably more like 30 minutes.

WipEout looks great for its PS4 debut

Has it really been almost five years? WipEout 2048, the last proper entry in the series, hit the Vita in January of 2012, and so much has happened since. The developer behind the series from the start, Sony’s Studio Liverpool, is sadly no more, and since then the PlayStation 4 has been around long enough to already feel like something of a seasoned beast. Yet in its three years on the market the console has felt like it’s had a little chunk missing. It doesn’t really feel like a proper PlayStation without a WipEout to play on it.

Ever since the original WipEout launched in 1995 and was at the forefront of PlayStation’s push for an edgier, more mature audience, the series has been synonymous with Sony’s hardware. In Pulse and Pure it bolstered the PSP, with 2048 it proved the technical chops of the Vita, and now it’s doing a decent job of making the case for 4K gaming on the PlayStation 4 Pro. WipEout Omega, viewed on the right equipment, looks shockingly good.

Sublime enough to make you forget this has its roots in a brace of PSP games that are over a decade old. WipEout Pure and Pulse laid the groundwork for WipEout HD, of which this an ostensibly a remake with content from 2012’s 2048 remastered and bundled in. In total that’s some 26 tracks, 46 ships and nine game modes. All of which adds up to a fair amount of WipEout.

Watch us analyse Mass Effect Andromeda’s gameplay trailer

You may have seen Mass Effect Andromeda with new gameplay footage, but BioWare hid plenty within the trailer you might have missed.

There’s a new alien race, the angara, for example. They are neutral, unlike the antagonistic kett race, and look a bit like Lilo & Stitch’s Captain Gantu.

In the video below we take a detailed look at Andromeda’s combat system and dialogue options, delve into some of the history of Andromeda, and take a better look at your latest squadmates to be revealed: male krogan Drack and female turian Vetra.