Steep open beta dated for November

Ubisoft’s open-world winter sports game Steep will receive an open beta from 18th-21st November on PS4, Xbox One and PC.

Should you , you may get access to an earlier closed beta test from 10th-14th November.

Steep is set in the Alps, though a free Alaska update will follow, and its gameplay is based around four extreme winter sports: skiing, snowboarding, paragliding, and wingsuit gliding.

Doom’s new multiplayer DLC lets you play as a Cacodemon

Doom’s second multiplayer DLC, Hell Followed, is out now on PS4, Xbox One and PC.

Priced at £11.99 / €14.99 / $14.99, or included in the Season Pass, Hell Followed includes three new maps, a new weapon, new Hack Modules and Taunts, and a new equipment item, Threat Pulse, which lets you see nearby enemies through walls.

But the biggest new addition is a rune that turns players into the iconic Cacodemon in multiplayer. This floating demonic Pac-Man can shoots balls of green plasma or lash their tongue out to snatch unsuspecting marines.

Pokémon Sun and Moon will let you fight some very familiar faces

Thought you knew everything about Pokémon Sun and Moon? Turns out there are still some surprises in store.

Today’s latest trailer confirms the final evolutions for each of the three Starter Pokémon (which first last week).

A set of four island Guardian Pokémon is also detailed, one for each of the major Alolan areas. Alolan Persian, also from the above leak, is finally confirmed.

Final Fantasy 15 is getting a multiplayer mode

Final Fantasy 15 will have online co-op multiplayer, implemented as part of the game’s DLC offerings.

We don’t know too much about the mode, dubbed Comrades, just yet, except that it will be the last part of the £19.99 Season Pass (it’ll also be sold separately), following three episodes that let you control Gladio, Ignis and Prompto respectively.

Multiplayer is still a ways off by the sounds of it though, as work on the DLC only kicked off in the summer of this year when the release of the main game was delayed.

Nintendo Switch has a 6.2″ 720p multi-touch screen

It’s been a week since NX became Nintendo Switch and we finally learned all about Nintendo’s next home console – except, actually we didn’t learn all there is to it.

Last week’s slick trailer gave a solid overview of Switch’s core mechanics, but Eurogamer has learned about other features which were not shown or talked about.

A number of sources, including those who informed me of the back in July, have all confirmed other capabilities which Nintendo is currently keeping quiet.

Titanfall 2’s maps and modes will all be free

Titanfall 2 is going the Overwatch route of ensuring all of its post-release maps and modes are free. Buy the game once and you’ll get all the notable content from this point forth. There won’t even be a season pass, bucking the trend of many a modern shooter.

“This means no splitting up the community and it all starts with the legendary Angel City map, remastered from the original Titanfall,” developer Respawn stated on the game’s .

“This means once you’ve purchased Titanfall 2, your investment includes a full single player campaign, the full multiplayer maps and modes, and long-term support with no hidden costs. You can pre-order the game to play three days early, but it will never cost you extra.”

Face-Off: Batman: Return to Arkham

At the very least, the Batman: Return to Arkham remasters are an interesting technical exercise, bringing the newer features of Unreal Engine 4 to two older classics – Arkham Asylum and its sequel Arkham City. Each were originally built on a modified Unreal Engine 3, but developer Virtuos (best known for the Final Fantasy X and X-2 HD remaster) chooses to revamp its character models, overhaul its lighting, and add higher resolution effects across both. The visual changes are often striking – but sadly, glaring issues with performance can’t be overlooked.

In the absence of a PC release, the brute force offered by a hardware upgrade can’t address the struggling frame-rates. However it does create an interesting setup for a comparison, letting us pit these PlayStation 4 and Xbox One conversions against the original PC code running at max settings. It’s worth stating right away that the Nvidia PhysX enhancements on PC remain locked to that platform, and neither console gets the physics-based smoke, particles and debris. But putting this aside, what are the key changes of this remaster?

First up there’s the obvious: the character models. Much like Virtuos’ work on Final Fantasy X and X-2 HD, the game’s vibrant cast of heroes and villains are given facelifts to varying degrees. Such changes may irk those familiar with the original’s stylistic direction; in some cases details are simply amplified, in others we get wholesale overhaul. A case in point: the Penguin gets a complete revamp of skin shaders across his face, adding more stubble in the remaster, and generally rearranging all scarring detail on his forehead. Even his monocle is given a crisper glass material, now uncomfortably crammed into his eye socket. It’s one of the most striking changes in the game – but better? It’s up for debate.

Nintendo won’t announce Switch launch date, price and games line-up until January

Nintendo Switch’s exact launch date and line-up of in-development games won’t be revealed until an event on 13th January.

The Nintendo Switch Presentation 2017 will be held in Japan and live-streamed online for those not in attendance. In the room will be media, analysts and trade partners.

Expect a date at some point in March 2017 to be nailed down, along with detail on what you’ll be playing on launch day.

My Summer Car is the most hardcore driving game yet

My vacuum-packed sausages have just made a bid for freedom somewhere along the main road where I’m hurtling along in excess of 60km/h, wriggling their way free of the passenger seat and flinging themselves out of the open door and into the Finnish wilds. Never mind. I’m quite possibly about to die of hunger, but I’m not that fussed. I pick a bottle of beer from the crate that’s sitting by my side and take a thirsty glug, flipping the bird at a family sedan. A short while later, I think the family gets its revenge. Reaching down to tune out of the scratchy Finnish pop station I’ve been listening to the past 20 minutes, I look up too late to see it bearing down on me in what’s set to be an unavoidable head-on collision. I’ve rocketed headfirst through the windscreen before I’m able to get both hands back on the wheel, wiping all the progress I’d made. Gran Turismo was never like this.

Not that I’d made too much progress. Back home, everything was in an absolute state. The front strut of my special project car was sitting somewhere amidst a nest of loose pistons, I’d lost the fuel line and while trying to fit a subwoofer in the back the front fender popped off of its own accord. My Summer Car is, one level, a maddening Lego set where the instruction booklet has long been tossed away and the blocks have been chewed to pieces by a lovable but mangy family dog. Bolts must be tightened, parts must be put in place and there’s a sense of overwhelming joy and achievement just to get the engine idling over.

I’ve not managed that myself, just yet at least. Making cars is hard, and while I appreciate the depth and detail that’s offered in My Summer Car’s lavish car building – a side of it that’s a savagely difficult hybrid of the brilliant Jalopy and Car Mechanic Simulator – I’m absolutely useless when it comes to the literal nuts and bolts of building a rustbucket. There’s another side to My Summer Car, though, that I excel at; the part where it becomes Redneck Finnish Man Simulator, and a side of the game that’s stuffed with just as much depth and detail.