Sierra’s greatest hits are super cheap in the latest Humble Bundle

Sierra is hosting the latest , offering numerous classic games at a smidgeon of their asking price.

The Humble Sierra Bundle asks players pay at least $1 (about £0.77) to unlock the Space Quest Collection, Police Quest Collection, Phantasmagoria 1 and 2, and Shiftlings.

Offer more than the average – currently at $11.34 (about £8.68) – and you’ll also get Gabriel Knight 1, 2 and 3, Quest for Glory 1-5, TimeShift, and Arcanum: Of Steamworks and Magick Obscura.

Eight-player TowerFall is now a thing

Local multiplayer archery-based platformer TowerFall Ascension now has an official eight-player spin-off.

This is not a fan-made mod, but rather comes from TowerFall’s creator Matt Thorson, where he’s selling the standalone party game for $8.88 on his .

Unfortunately this means that even if you have TowerFall you’ll need to buy this expanded version separately.

Warren Spector talks about the story in System Shock 3

Warren Spector has talked a bit about the story in System Shock 3, a game in development at a new studio he’s in charge of, OtherSide Austin. More on that later.

He told that System Shock 3 will explore why Shodan, the evil artificial intelligence from the other two games, wanted/wants to destroy humanity – what motivates her/it. Polygon also has a couple of concept pictures from the project.

“She’ll be at the centre of the game,” Spector said, “but I also want to put her through some changes. [It’s] going to be interesting and different from what people expect. I expect it will infuriate some people but definitely get people talking.”

Forza Horizon given Xbox backwards compatibility ahead of Games with Gold release

Forza Horizon and Castle of Illusion Starring Mickey Mouse have both been added to the Xbox One’s .

This is especially notable for Forza Horizon as it’s as a free offering from 1-15th September.

Turn 10’s 2012 racing game was highly praised by Eurogamer editor and motorsport aficionado Oli Welsh who called it “a big, exciting game that finally brings car enthusiasts together with the realistic open roads they crave.”

Face-Off: Deus Ex: Mankind Divided

In Deus Ex: Mankind Divided, Eidos Montreal delivers its most beautiful and technically accomplished game to date. As with previous titles produced by the studio, the development team has opted to work with a new rendering engine once more, this time dubbed the Dawn Engine. Based on Io Interactive’s Glacer 2 technology platform, the Dawn Engine enables artists to bring their vision of the Deus Ex universe to life with a remarkable level of detail. We’ve spent the last week playing the game on all three platforms in order to better understand how it stacks up on each and the results are certainly interesting.

Let’s start with the basics first – Mankind Divided operates at a full 1080p on PlayStation 4 and 900p on Xbox One. Both versions make use of a temporal anti-aliasing solution, paired with a sharpening filter in an attempt to eliminate blur resulting from the temporal component. Texture filtering is also limited to 4x on both machines, providing adequate but not necessarily optimal results. Image quality is reasonably clean on both machines, though ultimately hampered by the overly aggressive sharpening filter.

The PC version includes the expected support for arbitrary resolutions along with the ability to dial in image quality to your liking with temporal anti-aliasing, multi-sampling and the option to disable sharpening. The game is highly configurable but we found it to be fairly demanding overall – if you’re looking for a 4K experience, you’re going to need a top-end GPU. Testing the game on the Titan X Pascal, we were unable to reach a completely stable 60fps. Lowering many of the settings resulted in minimal performance gains here suggesting that a 30fps cap will be necessary for most users wanting to reach this resolution – even GTX 1080 owners.

World of Warcraft: Legion had a level 110 in five-and-a-half hours

Happy World of Warcraft: Legion expansion launch day! The race to the new level cap of 110 is – oh, over already.

claims to have gotten his demon hunter Sicklikeme (server Twisting Nether) to level 110 in five hours 28 minutes, and he streamed the whole thing. Indeed he’s still streaming now, more than 17 hours later – this time as his shadow priest climbs to level 110. I hope he’s had a snack in that time. He must be famished.

Fragnance and partner Gingi spent weeks preparing for today in the WOW Legion beta. They knew the routes, the quests and their plan inside out. There are numerous archived videos on that show the beta preparation for the speed run. Apparently levelling in pairs is the way to go.

The Witcher 3: Wild Hunt review

The Witcher 3 has been released in a new Game of the Year edition, which includes its two expansions, Hearts of Stone and Blood and Wine. To mark the occasion, here’s our review of this remarkable game, first published on 18th May 2015. Below you’ll also find links to our reviews of the two expansions.

The Witcher 3: Wild Hunt is the game that Poland’s iconoclastic CD Projekt Red has been threatening to make for a while now, ever since it debuted this dark fantasy series, based on the books by Andrzej Sapkowski, in 2007. Made by a rogue operator with independent funding (the studio’s parent company owns the distribution platform GOG.com), it pays little heed to the franchise-building fads of Hollywood or the focus-tested game design methodologies of Montreal, instead drinking deep draughts from Central European folklore and the narrative traditions of Western role-playing. It exists because a group of people in Warsaw knew exactly the kind of game they wanted to play, and made it themselves because no-one else would. It is that rare thing in contemporary video games: an epic with a soul.

As well as several free updates and add-ons, the Witcher 3 received two major expansions: Hearts of Stone, and Blood and Wine. All of this content is included in the Game of the Year edition.

The Turing Test review

In a room in one of the crew’s quarters, I saw a familiar face staring back at me from an easel. It was a Rembrandt, or rather it was the Next Rembrandt. Stuck in the middle of The Turing Test, I think this counts as a joke.

The Next Rembrandt isn’t really a Rembrandt, after all. It’s a computer-generated Rembrandt-alike, constructed from data regarding actual Rembrandts as a publicity stunt for a Dutch multinational banking and financial services corporation. If that doesn’t sound Blue Ant enough for you, get this: The Next Rembrandt is a median Rembrandt. It’s crunched the stats on many existing Rembrandts, from pose choice and clothing elements to facial geometry, and it’s then been put together based on a sort of midpoint of all the data. It is a Rembrandt reduction, concentrated from stewing in all that rich Rembrandt goodness. From the little I’ve read, the team behind all this often seems a touch cagey about how much human involvement was needed, but when the Next Rembrandt was unveiled, the headlines were mostly saying the same kinds of things anyway: An AI thinks it can paint a Rembrandt?! (For what it’s worth, I quite like the results.)

It crops up in The Turing Test because The Turing Test, as the name suggests, is very concerned with AI. The original Turing Test has entered popular culture now: an experiment into AI development in which a computer and a human will hold a conversation over a text channel while an observer reads the transcript and tries to guess which participant is human and which isn’t. As far as I gather, this has rather been put aside these days, since the Turing Test as originally conceived isn’t testing a computer’s ability to think so much as its ability to mimic – or, if you prefer, deceive. All of this gets an airing in the game that I’ve just spent the last few days playing – and they’ve been very pleasant days. This Turing Test is a first-person 3D puzzler built of around 70 room escape scenarios, clipped together and with a bit of narrative threaded in between. It’s clever and challenging and glossy and pretty and it wants to leave you with something to think about. It is pretty successful.

Watch: Ian plays Fallout 4 Nuka World live

Fallout 4’s final DLC – Nuka World – launches today, which is a bittersweet moment for Fallout fanatics like Ian Higton. Nuka World seems like a fairly substantial expansion, offering up a new area for players to explore, but there’s undoubtedly sadness in the fact there’ll be no more official DLC for Fallout 4 in the future.

In order to cheer himself up a bit, Ian’s going to stream Nuka World live on YouTube from 3pm today. If you fancy dropping in and giving him some moral support, all you need do is click the video above and wait for things to kick off. Make sure to ask him to impersonate Nuka World’s two mascots, too – he’s surprisingly good at it.