Gwent plays a much better game of cards leaving The Witcher 3 behind

How did you get on with Gwent in The Witcher 3? It seemed like everyone was obsessed for a while. I enjoyed it, to begin with. It was surprisingly fully conceived for a mini-game. But as the Witcher 3 campaign got going and Gwent cards started being out of my way, I let it slide. My deck didn’t improve, I couldn’t compete with tougher opponents and I got thrashed. And so I gave up on Gwent.

But along comes Gwent: The Witcher Card Game, the new and improved standalone version currently in closed beta, and says, “You know me, we used to be friends, why don’t we try again?” Well why not? I know the rudiments, how the card game works – a familiarity shared by millions of Witcher 3 fans, which is why standalone Gwent has a real chance of success. But if Gwent wants to succeed outside of The Witcher 3 it will need to do more. Hearthstone insists on it.

Fortunately Gwent: The Witcher Card Game does do more. Even at a glance it’s more colourful, more animated, more bombastic. There’s new art, and cards have voice lines and even move around in their frames like Dawn French on the wall at Hogwarts. There’s personality, tactility. It’s no small compliment to say production values are up there with Hearthstone, a game Gwent evokes at every turn though one it plays fundamentally differently to. Remember the aim is not to kill enemy heroes but have the highest card-strength on the board, but you have a very limited amount of cards – you do not draw each turn – and potentially three rounds to last. If you use your best attacks early, your opponent will have options to deal with them, but if you wait and bluff and draw their cards out then perhaps you can run rampant later on – providing you’re still standing.

Nintendo Switch’s bundled Joy-Con grip doesn’t charge controllers

The Joy-Con grip bundled with Nintendo Switch does not charge your Joy-Con controllers.

This was a detail left unclear after Nintendo’s 4am Switch event last Friday, but which has now been clarified by shop listings for a separate, – priced £27.99.

The basic Joy-Con grip included with the console is simply a plastic shell. It exists just to hold your Joy-Con but not charge them.

Bizarre dispute erupts within underground vanilla World of Warcraft

Well this is odd. Just as the underground vanilla/legacy World of Warcraft scene flourishes, a schism appears between the two teams responsible for it: Nostalrius and Elysium.

Nostalrius all of a sudden wants Elysium to stop using the server data it provided last year. Data that came with an immense community and expectation; data that stretched WoW server architecture to allow tens of thousands of people to play concurrently; data from servers shut down by Blizzard lawyers but released in defiance of them. .

But all of a sudden, Nostalrius believes the Elysium servers are making the overall goal of official legacy World of Warcraft servers harder to achieve.

Watch: Here’s how Far Cry’s Primal and Blood Dragon might connect to the rest of the series

Just over a year ago, I published a video presenting my theory on how all the Far Cry games might be connected.

In that video I made the argument that Far Cry 1’s protagonist, Jack Carver, had a hidden presence in each and every canonical Far Cry game, concluding with my prediction that Far Cry 5 will be set in South America. If you haven’t already seen it, you can find it at the bottom of the page. I recommend watching it, in fact, before you proceed any further.

Once that video went live, I was bombarded with comments asking me how Blood Dragon would fit into the theory. Then after, Primal was released, I faced a similar barrage of questions along with accusations that its release had invalidated the conclusion to my theory.

Arms takes the Splatoon approach to fighting games

Friday’s Switch reveal might have been dominated by unpleasant surprises – the Switch’s slim launch line-up for one, and heaven knows what Nintendo’s thinking when it comes to the extortionate pricing of the games – but there were some more savoury ones, too. Chief among them was Arms, an all-new Nintendo IP that shows that, after the 14 year wait between Pikmin and Splatoon, the company now has a healthy appetite for creating something from scratch. And, just like Splatoon before it, Arms is looking like an absolute treat.

As with Splatoon, Arms is all about Nintendo turning its attention to an existing genre and adding in some of its own magic. This is an exquisite take on the fighting game, if not exactly sanitised then certainly softer, more approachable yet still capable of some delicious depths. I was lukewarm on Arms for the first couple of plays, but it was only after getting acquainted in a longer session that everything clicked into place. Like Splatoon, this could be something seriously special.

Perhaps the first thing that obscures the potential is the motion control Arms is built around. After a generation in which waggle has been largely absent, there’s something retrograde about being asked to wave your hands in the air all over again, although Arms is more refined than the likes of Wii Sports – even if its motion control is slightly more intrusive than something like Splatoon’s gyro controls. With a Joy-Con in each hand, a small jab is translated into a spiralling punch in Arms.

BBC iPlayer discontinued on Wii U today

Wii U owners can no longer access BBC iPlayer.

The BBC’s streaming service has been discontinued “due to an end in the license agreement”, Nintendo UK’s states.

Nintendo fails to mention why the license has not been renewed, although the plug has been pulled less than six weeks from the launch o Switch on 3rd March.

Nintendo: Switch launch day “not be-all and end-all”

Nintendo of America boss Reggie Fils-Aime has defended by saying it was not the “be-all and the end-all” for the console.

More important than the system’s launch offering, Fils-Aime told , was a continuous pipeline of new games throughout the rest of the year – which Nintendo has revealed at least some of already.

3rd March brings Zelda: Breath of the Wild, 1-2 Switch, Super Bomberman R, Skylanders Imaginators and Just Dance 2017.

Intel Kaby Lake: Core i7 7700K review

What is the future of the x86 processor? , we’ve reached a crossroads in CPU technology. The Core i7 7700K is a magnificent piece of technology, but improvements over its predecessor are minimal and it’s safe to say that the real-life application of its enhancements are close to non-existent in gameplay scenarios. It’s the best top-tier gaming CPU on the market right now, but fundamentally, the existing Core i7 6700K is only fractionally less capable.

The Kaby Lake-based 7700K pushes Intel’s existing processor technology to its limits and adds a few minor, albeit welcome enhancements. The core architecture remains the same as the current Skylake line though, meaning that – clock for clock – performance is identical. Our tests show only margin of error differences, even in benchmarks designed to push processor performance to the edge. However, Kaby Lake features enhanced media functionality, including full hardware-based HEVC encode and decode, plus support for Google’s VP9 (which should result in smooth playback of our 4K YouTube content).

Additional PCI Express lanes are added to the processor, allowing for more high-bandwidth storage devices to be attached, while base-level Kaby Lake motherboards now support 2400MHz DDR4 – up from the base-level 2133MHz that Skylake shipped with. This addition has gone largely unnoticed but based on our tests, non-K Core i5 and Core i7 processors could see up to a five per cent uptick in performance in CPU-bound gaming scenarios, depending on the title.